Player Matchup

Izanami
Izanami
Aldo Bass
Izanami
Level 120
God Stats
22W - 12L
1,640 SR
Queue Stats
151W - 105L
1,672 Elo+
Party 2
Cthulhu
Cthulhu
Gingerooski
Cthulhu
Level 108
God Stats
21W - 7L
1,643 SR
Queue Stats
140W - 103L
1,666 Elo+
Party 2
Zeus
Zeus
Ya Boy Gur
Zeus
Level 15
God Stats
15W - 3L
1,135 SR
Queue Stats
73W - 30L
1,475 Elo+
Party 2
Team Averages
Level 81
1,473 SR
1,604 Elo+

VS

Team Averages
Level 80
1,723 SR
1,725 Elo+
Da Ji
Da Ji
Deth_Wulf9
Da Ji
Level 127
God Stats
2W - 2L
1,542 SR
Queue Stats
109W - 72L
1,702 Elo+
Party 1
Chaac
Chaac
Hestioz
Chaac
Level 107
God Stats
3W - 2L
1,880 SR
Queue Stats
98W - 87L
1,643 Elo+
Party 1
Ra
Ra
Tavera004
Ra
Level 5
God Stats
1W - 1L
1,747 SR
Queue Stats
6W - 3L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aldo Bass
Izanami
20
12 / 4 / 10
17,011
740
27,281
25,407
9,907
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Gingerooski
Cthulhu
20
10 / 3 / 12
17,351
754
24,434
29,875
45,449
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 7 / 13
14,945
650
10,924
14,759
4,858
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
7 / 9 / 3
14,353
624
13,723
23,065
9,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Hestioz
Chaac
15
2 / 8 / 8
13,269
577
23,870
30,776
32,765
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 9 / 7
15,386
669
18,229
19,358
7,993
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
26
Kills
14
14
Deaths
26
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aldo Bass
Izanami
12
4
10
4.25
L
Da Ji
7
9
3
0.94
W
Cthulhu
Gingerooski
Cthulhu
10
3
12
5.33
L
Chaac
Hestioz
Chaac
2
8
8
0.75
L
5
9
7
0.94
W
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,639
Damage
55,822
70,041
Taken
73,199
60,214
Mitigated
50,442
21,247
Healing
16,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aldo Bass
Izanami
27,281
21,144
0
14,033
25,407
9,907
3,787
6,975
18,007
0
158,234
L
Da Ji
13,723
4,448
0
3,643
23,065
9,684
1,536
9,042
14,023
0
28,825
W
Cthulhu
Gingerooski
Cthulhu
24,434
1,597
187
4,121
29,875
45,449
228
9,100
20,472
82,074
0
L
Chaac
Hestioz
Chaac
23,870
5,249
0
7,396
30,776
32,765
764
13,750
17,026
0
64,118
L
18,229
1,614
3,143
2,604
19,358
7,993
681
12,613
6,745
82,747
0
W
10,924
538
0
2,906
14,759
4,858
0
2,234
12,375
47,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,307
Gold Earned
43,008
290
Minions Killed
211
0
Camps Cleared
0
1,199,006
Distance Traveled
1,070,323
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
17,011
740
188
8
0
364,374
1
L
Da Ji
14,353
624
28
1
0
331,157
2
W
Cthulhu
17,351
754
56
2
0
440,868
5
L
Chaac
13,269
577
54
2
0
373,291
0
L
Ra
15,386
669
129
6
0
365,875
1
W
Zeus
14,945
650
46
2
0
393,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role