Player Matchup

Fenrir
Fenrir
Danny__Dimes
Fenrir
Level 13
God Stats
10W - 11L
1,472 SR
Queue Stats
77W - 73L
1,372 Elo+
Party 1
Chang'e
Chang'e
Katalinaぬに
Chang'e
Level 15
God Stats
6W - 2L
1,763 SR
Queue Stats
33W - 28L
1,442 Elo+
Solo
Merlin
Merlin
Keen14
Merlin
Level 27
God Stats
46W - 38L
1,538 SR
Queue Stats
180W - 164L
1,456 Elo+
Solo
Vamana
Vamana
Todd_Boys
Vamana
Level 26
God Stats
4W - 0L
1,470 SR
Queue Stats
33W - 29L
1,490 Elo+
Party 1
Ares
Ares
XxZero17xR
Ares
Level 28
God Stats
19W - 18L
1,517 SR
Queue Stats
313W - 315L
1,405 Elo+
Solo
Team Averages
Level 22
1,552 SR
1,433 Elo+

VS

Team Averages
Level 14
1,527 SR
1,461 Elo+
Medusa
Medusa
LoRD WuKonG
Medusa
Level 16
God Stats
91W - 75L
1,605 SR
Queue Stats
91W - 76L
1,528 Elo+
Solo
Merlin
Merlin
Lohtae
Merlin
Level 15
God Stats
1W - 2L
1,319 SR
Queue Stats
14W - 23L
1,380 Elo+
Solo
Neith
Neith
LunaMalefica
Neith
Level 15
God Stats
4W - 3L
1,493 SR
Queue Stats
11W - 14L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
XxooohxX2050
Baron Samedi
Level 18
God Stats
83W - 84L
1,500 SR
Queue Stats
92W - 95L
1,474 Elo+
Solo
Cthulhu
Cthulhu
temp-994019
Cthulhu
Level 8
God Stats
2W - 2L
1,717 SR
Queue Stats
14W - 21L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 0 / 19
13,896
1,069
18,555
15,943
17,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 2 / 15
12,406
954
10,786
10,250
5,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Keen14
Merlin
20
9 / 0 / 21
12,589
968
28,706
9,412
4,437
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Todd_Boys
Vamana
20
6 / 0 / 27
12,816
986
14,153
18,605
16,249
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
5 / 2 / 26
12,783
983
10,571
13,473
16,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

226

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 8 / 0
11,727
902
17,338
18,319
7,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Lohtae
Merlin
17
0 / 7 / 4
10,637
818
14,807
14,909
6,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 2
10,240
788
5,652
5,671
2,171
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
XxooohxX2050
Baron Samedi
16
0 / 9 / 2
10,378
798
11,980
19,271
15,572
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
temp-994019
Cthulhu
17
0 / 15 / 4
10,705
823
10,598
30,433
16,878
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
16
41
Kills
4
4
Deaths
41
108
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
0
19
22.5
W
8
2
15
7.75
W
Merlin
Keen14
Merlin
9
0
21
19.5
L
Medusa
4
8
0
0.5
L
Merlin
Lohtae
Merlin
0
7
4
0.29
L
0
2
2
0.5
W
Vamana
Todd_Boys
Vamana
6
0
27
19.5
W
5
2
26
9
L
Baron Samedi
XxooohxX2050
Baron Samedi
0
9
2
0.11
L
Cthulhu
temp-994019
Cthulhu
0
15
4
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,771
Damage
60,375
67,683
Taken
88,603
59,373
Mitigated
48,267
24,721
Healing
11,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
18,555
4,660
0
701
15,943
17,536
0
6,759
9,184
0
27,425
W
10,786
187
8,131
5,362
10,250
5,012
0
4,301
5,949
28,801
0
W
Merlin
Keen14
Merlin
28,706
2,094
0
3,691
9,412
4,437
0
5,677
3,735
69,259
0
L
Medusa
17,338
6,533
0
1,132
18,319
7,473
0
10,059
8,260
0
37,601
L
Merlin
Lohtae
Merlin
14,807
1,689
0
0
14,909
6,173
0
10,251
4,658
39,303
0
L
5,652
861
0
1,365
5,671
2,171
0
2,944
2,727
0
27,329
W
Vamana
Todd_Boys
Vamana
14,153
6,148
0
5,893
18,605
16,249
0
12,455
6,150
0
32,241
W
10,571
527
0
943
13,473
16,139
0
8,193
5,280
24,889
0
L
Baron Samedi
XxooohxX2050
Baron Samedi
11,980
678
3,023
3,656
19,271
15,572
0
9,431
9,840
33,911
0
L
Cthulhu
temp-994019
Cthulhu
10,598
856
279
1,948
30,433
16,878
0
17,378
13,055
30,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,490
Gold Earned
53,687
259
Minions Killed
243
5
Camps Cleared
6
1,179,284
Distance Traveled
1,036,637
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,896
1,069
18
1
2
266,711
1
W
Chang'e
12,406
954
57
4
0
228,491
0
W
Merlin
12,589
968
114
9
1
207,163
0
L
Medusa
11,727
902
54
4
4
224,478
0
L
Merlin
10,637
818
33
3
0
189,536
0
L
Neith
10,240
788
48
4
2
218,971
0
W
Vamana
12,816
986
40
3
2
265,238
5
W
Ares
12,783
983
30
2
0
211,681
0
L
Baron Samedi
10,378
798
60
5
0
195,644
0
L
Cthulhu
10,705
823
48
4
0
208,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role