Player Matchup

Hun Batz
Hun Batz
HoffDaHero
Hun Batz
Level 27
God Stats
1W - 3L
1,339 SR
Queue Stats
7W - 11L
1,176 Elo+
Party 1
Hercules
Hercules
Sinoranc3
Hercules
Level 79
God Stats
2W - 4L
1,339 SR
Queue Stats
4W - 7L
1,246 Elo+
Party 1
Merlin
Merlin
Threepointman33
Merlin
Level 62
God Stats
0W - 2L
1,339 SR
Queue Stats
6W - 9L
1,176 Elo+
Party 1
Team Averages
Level 56
1,339 SR
1,199 Elo+

VS

Team Averages
Level 24
1,644 SR
1,428 Elo+
Merlin
Merlin
Bearcuda
Merlin
Level 14
God Stats
2W - 1L
1,741 SR
Queue Stats
30W - 30L
1,392 Elo+
Party 2
Skadi
Skadi
MikePancake
Skadi
Level 21
God Stats
7W - 2L
1,659 SR
Queue Stats
36W - 28L
1,426 Elo+
Party 2
Discordia
Discordia
Zebro66
Discordia
Level 37
God Stats
81W - 72L
1,530 SR
Queue Stats
211W - 225L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HoffDaHero
Hun Batz
15
3 / 8 / 6
12,397
652
7,956
18,193
7,585
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Sinoranc3
Hercules
15
5 / 6 / 5
12,415
653
9,174
17,781
12,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 10 / 4
12,426
654
11,371
15,580
5,434
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bearcuda
Merlin
16
3 / 3 / 9
12,496
658
6,421
11,165
5,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
16 / 6 / 6
15,264
803
27,371
16,326
5,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Zebro66
Discordia
18
5 / 3 / 13
13,738
723
8,520
8,736
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
12
Kills
24
24
Deaths
12
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bearcuda
Merlin
3
3
9
2.5
L
Hun Batz
HoffDaHero
Hun Batz
3
8
6
0.75
W
16
6
6
3.17
L
Hercules
Sinoranc3
Hercules
5
6
5
1.25
L
4
10
4
0.6
W
Discordia
Zebro66
Discordia
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,501
Damage
42,312
51,554
Taken
36,227
25,994
Mitigated
13,245
5,334
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bearcuda
Merlin
6,421
698
0
1,982
11,165
5,294
654
3,833
7,332
46,806
0
L
Hun Batz
HoffDaHero
Hun Batz
7,956
1,303
0
1,674
18,193
7,585
0
4,642
13,551
0
47,895
W
27,371
14,863
0
2,433
16,326
5,420
3,319
5,233
11,093
0
81,900
L
Hercules
Sinoranc3
Hercules
9,174
905
0
3,355
17,781
12,975
425
5,245
12,536
0
37,662
L
11,371
209
0
305
15,580
5,434
432
5,326
10,254
64,798
0
W
Discordia
Zebro66
Discordia
8,520
370
0
710
8,736
2,531
213
2,666
6,070
69,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,238
Gold Earned
41,498
187
Minions Killed
234
0
Camps Cleared
0
904,630
Distance Traveled
941,097
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,496
658
57
3
0
315,572
1
L
Hun Batz
12,397
652
55
3
0
314,185
5
W
Skadi
15,264
803
73
4
0
297,013
4
L
Hercules
12,415
653
46
2
0
316,982
0
L
Merlin
12,426
654
86
5
0
273,463
1
W
Discordia
13,738
723
104
5
0
328,512
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role