Player Matchup

Cthulhu
Cthulhu
J8ker14
Cthulhu
Level 28
God Stats
41W - 21L
1,706 SR
Queue Stats
115W - 109L
1,157 Elo+
Party 1
Izanami
Izanami
l4zzr1n1
Izanami
Level 25
God Stats
23W - 20L
1,464 SR
Queue Stats
112W - 124L
1,160 Elo+
Party 1
Artemis
Artemis
xAstroEffectx
Artemis
Level 3
God Stats
1W - 3L
1,668 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 19
1,613 SR
1,272 Elo+

VS

Team Averages
Level 36
1,551 SR
1,152 Elo+
Set
Set
SLATTtweezy
Set
Level 26
God Stats
4W - 5L
1,497 SR
Queue Stats
64W - 93L
1,191 Elo+
Party 2
Bellona
Bellona
TN ELITE TURD15
Bellona
Level 16
God Stats
5W - 5L
1,784 SR
Queue Stats
24W - 44L
1,150 Elo+
Party 2
Chang'e
Chang'e
derekspencerr
Chang'e
Level 65
God Stats
4W - 8L
1,373 SR
Queue Stats
75W - 140L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
J8ker14
Cthulhu
15
3 / 0 / 5
12,444
655
12,226
17,500
12,977
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
l4zzr1n1
Izanami
17
5 / 1 / 3
13,442
707
11,872
14,004
5,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
14
1 / 3 / 4
10,724
564
6,282
9,616
3,686
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
8,979
473
1,313
2,225
744
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 5 / 0
10,766
567
15,079
20,880
22,638
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
16
1 / 3 / 3
10,789
568
12,810
17,417
6,774
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
9
Kills
4
4
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
J8ker14
Cthulhu
3
0
5
5.5
L
0
1
0
0
L
3
5
0
0.6
L
Chang'e
1
3
3
0.83
W
Izanami
l4zzr1n1
Izanami
5
1
3
6.5
W
Artemis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
29,202
41,120
Taken
40,522
22,237
Mitigated
30,156
13,327
Healing
16,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
J8ker14
Cthulhu
12,226
1,358
895
4,792
17,500
12,977
303
5,672
11,443
40,529
0
L
1,313
754
0
0
2,225
744
0
586
1,639
0
8,179
L
15,079
2,852
795
2,117
20,880
22,638
230
7,112
13,768
0
34,204
L
Chang'e
12,810
1,701
4,515
9,433
17,417
6,774
210
4,619
12,798
60,478
0
W
Izanami
l4zzr1n1
Izanami
11,872
9,493
1,038
6,602
14,004
5,574
2,260
3,943
9,828
0
108,109
W
Artemis
6,282
3,455
0
0
9,616
3,686
0
3,267
6,149
0
15,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,610
Gold Earned
30,534
214
Minions Killed
125
0
Camps Cleared
0
1,051,401
Distance Traveled
722,289
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,444
655
43
2
0
392,287
1
L
Set
8,979
473
10
1
0
79,968
0
L
Bellona
10,766
567
31
2
0
323,652
0
L
Chang'e
10,789
568
84
4
0
318,669
0
W
Izanami
13,442
707
150
8
0
306,020
0
W
Artemis
10,724
564
21
1
0
353,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role