Player Matchup

The Morrigan
The Morrigan
Azula Uh
The Morrigan
Level 22
God Stats
1W - 0L
1,546 SR
Queue Stats
7W - 12L
1,189 Elo+
Party 1
Loki
Loki
SpeedinDrunkrd
Loki
Level 11
God Stats
1W - 0L
1,251 SR
Queue Stats
6W - 4L
1,479 Elo+
Party 1
Odin
Odin
ibeatminorities
Odin
Level 26
God Stats
9W - 11L
1,664 SR
Queue Stats
202W - 245L
1,323 Elo+
Solo
Team Averages
Level 20
1,487 SR
1,330 Elo+

VS

Team Averages
Level 15
1,335 SR
1,313 Elo+
Fenrir
Fenrir
BobbintheBob
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,330 Elo+
Party 2
Hel
Hel
EvaderWP
Hel
Level 22
God Stats
3W - 4L
1,239 SR
Queue Stats
24W - 28L
1,346 Elo+
Solo
Raijin
Raijin
milkbiscuits
Raijin
Level 5
God Stats
0W - 1L
1,265 SR
Queue Stats
23W - 34L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Azula Uh
The Morrigan
16
2 / 3 / 16
11,737
690
6,049
9,845
2,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
8 / 8 / 11
13,117
772
11,763
13,734
4,046
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

17
17 / 3 / 7
14,352
844
20,864
17,582
14,154
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 6 / 5
11,838
696
5,559
18,953
7,516
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 11 / 5
12,154
715
13,902
16,322
5,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
14
2 / 10 / 7
11,050
650
7,903
14,776
5,299
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
27
Kills
14
14
Deaths
27
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Azula Uh
The Morrigan
2
3
16
3.33
L
Fenrir
5
6
5
1.25
L
7
11
5
0.86
W
8
8
11
1.69
W
17
3
7
6.83
L
Raijin
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,676
Damage
27,364
41,161
Taken
50,051
21,174
Mitigated
18,321
7,113
Healing
10,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Azula Uh
The Morrigan
6,049
703
756
3,361
9,845
2,974
1,389
6,392
3,453
33,288
4,008
L
Fenrir
5,559
490
0
3,166
18,953
7,516
0
2,460
16,218
0
33,603
L
13,902
3,351
1,801
4,142
16,322
5,506
592
1,613
14,434
41,580
0
W
11,763
5,456
1,023
1,423
13,734
4,046
102
7,277
6,457
0
40,090
W
20,864
4,748
0
550
17,582
14,154
1,032
8,180
9,402
361
53,674
L
Raijin
7,903
450
0
1,816
14,776
5,299
531
847
13,729
51,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,206
Gold Earned
35,042
160
Minions Killed
171
0
Camps Cleared
0
884,342
Distance Traveled
801,499
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,737
690
43
3
0
277,830
0
L
Fenrir
11,838
696
56
3
0
308,516
1
L
Hel
12,154
715
47
3
0
234,771
2
W
Loki
13,117
772
43
3
0
277,966
1
W
Odin
14,352
844
74
4
0
328,546
0
L
Raijin
11,050
650
68
4
0
258,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role