Player Matchup

Hel
Hel
Stormchanger56
Hel
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,128 Elo+
Solo
Fenrir
Fenrir
TheKoolaidMan02
Fenrir
Level 16
God Stats
1W - 2L
1,263 SR
Queue Stats
9W - 31L
1,344 Elo+
Solo
Skadi
Skadi
TheNardDawg69
Skadi
Level 20
God Stats
6W - 5L
1,820 SR
Queue Stats
40W - 41L
1,383 Elo+
Solo
Chang'e
Chang'e
UntoldOrigin895
Chang'e
Level 29
God Stats
12W - 7L
1,570 SR
Queue Stats
71W - 80L
1,274 Elo+
Solo
Chaac
Chaac
lazer0987654321
Chaac
Level 27
God Stats
38W - 31L
1,559 SR
Queue Stats
54W - 56L
1,334 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,292 Elo+

VS

Team Averages
Level 25
1,664 SR
1,380 Elo+
Merlin
Merlin
El_Jincho_Pelu
Merlin
Level 25
God Stats
16W - 11L
1,726 SR
Queue Stats
64W - 59L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
RedOchu
Cthulhu
Level 29
God Stats
20W - 13L
1,539 SR
Queue Stats
110W - 107L
1,338 Elo+
Solo
Chang'e
Chang'e
Vera ukiyo
Chang'e
Level 27
God Stats
9W - 4L
1,950 SR
Queue Stats
60W - 61L
1,317 Elo+
Solo
Pele
Pele
White_star_8098
Pele
Level 29
God Stats
18W - 16L
1,607 SR
Queue Stats
120W - 99L
1,468 Elo+
Party 1
Sol
Sol
yeneker0501
Sol
Level 17
God Stats
24W - 24L
1,500 SR
Queue Stats
113W - 113L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,990
454
2,292
3,760
1,106
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 5 / 0
5,177
471
2,968
8,128
2,419
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 2 / 0
5,680
516
5,097
6,654
2,382
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 2
4,592
417
2,013
7,143
1,840
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 1 / 1
6,218
565
7,526
11,328
6,457
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
5,497
500
8,140
6,041
1,587
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RedOchu
Cthulhu
12
3 / 0 / 0
7,106
646
5,698
6,387
2,890
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
Vera ukiyo
Chang'e
8
1 / 3 / 4
5,372
488
3,033
5,835
1,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 1 / 2
6,986
635
5,863
8,415
2,590
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 1 / 0
6,576
598
2,969
6,203
1,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
16
17
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Cthulhu
RedOchu
Cthulhu
3
0
0
3
L
1
4
0
0.25
L
1
5
0
0.2
L
0
2
0
0
L
0
5
2
0.2
W
Chang'e
Vera ukiyo
Chang'e
1
3
4
1
W
6
1
2
7
L
5
1
1
5.5
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
25,703
37,013
Taken
32,881
14,204
Mitigated
10,356
14,069
Healing
14,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,140
434
858
687
6,041
1,587
41
859
5,182
29,379
0
W
Cthulhu
RedOchu
Cthulhu
5,698
515
0
1,000
6,387
2,890
344
0
6,387
36,124
0
L
2,292
696
63
600
3,760
1,106
380
1,953
1,807
13,293
0
L
2,968
662
0
1,843
8,128
2,419
0
2,143
5,985
0
20,618
L
5,097
2,655
0
2,257
6,654
2,382
4
5,104
1,550
0
29,884
L
2,013
282
811
2,592
7,143
1,840
466
4,278
2,865
12,177
0
W
Chang'e
Vera ukiyo
Chang'e
3,033
296
2,650
3,056
5,835
1,334
0
637
5,198
13,159
0
W
5,863
1,980
0
2,365
8,415
2,590
29
517
7,898
0
38,072
L
7,526
745
318
5,585
11,328
6,457
460
6,362
4,966
0
27,836
W
2,969
1,130
0
4,045
6,203
1,955
1,201
2,292
3,911
26,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,657
Gold Earned
31,537
181
Minions Killed
232
0
Camps Cleared
0
872,297
Distance Traveled
1,073,699
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,497
500
29
3
0
187,819
0
W
Cthulhu
7,106
646
62
6
0
222,485
0
L
Hel
4,990
454
26
2
0
139,243
2
L
Fenrir
5,177
471
35
3
0
187,090
0
L
Skadi
5,680
516
55
5
0
178,750
3
L
Chang'e
4,592
417
18
2
0
145,220
0
W
Chang'e
5,372
488
29
3
0
218,169
0
W
Pele
6,986
635
63
6
0
248,753
0
L
Chaac
6,218
565
47
4
0
221,994
0
W
Sol
6,576
598
49
4
0
196,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role