Player Matchup

Cthulhu
Cthulhu
DTJBOYZ
Cthulhu
Level 17
God Stats
25W - 20L
1,427 SR
Queue Stats
64W - 63L
1,455 Elo+
Party 2
Olorun
Olorun
GypsyNight
Olorun
Level 12
God Stats
7W - 1L
1,856 SR
Queue Stats
98W - 57L
1,358 Elo+
Solo
Neith
Neith
SalinaUzumaki
Neith
Level 48
God Stats
35W - 18L
1,611 SR
Queue Stats
101W - 93L
1,421 Elo+
Party 2
Team Averages
Level 26
1,631 SR
1,411 Elo+

VS

Team Averages
Level 14
1,499 SR
1,249 Elo+
Merlin
Merlin
Htripp
Merlin
Level 14
God Stats
1W - 4L
1,451 SR
Queue Stats
81W - 92L
1,270 Elo+
Party 1
Hel
Hel
NuclearApples
Hel
Level 20
God Stats
1W - 4L
1,545 SR
Queue Stats
5W - 17L
1,284 Elo+
Solo
Anubis
Anubis
christianitee
Anubis
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 95L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DTJBOYZ
Cthulhu
15
3 / 5 / 9
11,633
646
11,205
19,783
18,948
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
GypsyNight
Olorun
17
9 / 0 / 4
12,602
700
17,451
12,935
4,950
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 8
10,767
598
6,185
12,017
3,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Htripp
Merlin
13
3 / 4 / 2
10,288
572
13,091
14,063
4,084
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 6
10,190
566
11,732
16,197
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 3 / 4
11,050
614
9,870
11,957
5,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
13
Kills
8
8
Deaths
13
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DTJBOYZ
Cthulhu
3
5
9
1.5
W
Olorun
GypsyNight
Olorun
9
0
4
11
L
Merlin
Htripp
Merlin
3
4
2
1
L
1
6
6
0.67
W
1
3
8
1.67
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,841
Damage
34,693
44,735
Taken
42,217
27,764
Mitigated
14,269
18,668
Healing
20,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DTJBOYZ
Cthulhu
11,205
279
1,298
4,992
19,783
18,948
84
14,736
5,047
45,659
0
W
Olorun
GypsyNight
Olorun
17,451
10,011
877
7,836
12,935
4,950
2,044
9,891
3,044
79,081
0
L
Merlin
Htripp
Merlin
13,091
2,104
207
1,074
14,063
4,084
624
9,913
3,950
40,969
0
L
11,732
441
7,003
8,526
16,197
4,950
211
9,835
6,087
37,008
0
W
6,185
2,805
0
3,665
12,017
3,866
270
10,142
1,875
0
27,433
L
9,870
99
146
3,078
11,957
5,235
186
8,634
3,198
44,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,002
Gold Earned
31,528
179
Minions Killed
166
0
Camps Cleared
0
950,094
Distance Traveled
919,159
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,633
646
53
3
0
342,459
0
W
Olorun
12,602
700
88
5
0
310,138
2
L
Merlin
10,288
572
53
3
0
301,568
0
L
Hel
10,190
566
52
3
0
309,904
1
W
Neith
10,767
598
38
2
0
297,497
5
L
Anubis
11,050
614
61
3
0
307,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role