Player Matchup

Neith
Neith
GiveMeTheSuccs
Neith
Level 17
God Stats
8W - 6L
1,810 SR
Queue Stats
308W - 257L
1,292 Elo+
Party 2
Fenrir
Fenrir
Lurking Krypton
Fenrir
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
354W - 297L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
NoseOffToes
Cthulhu
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
227W - 165L
1,302 Elo+
Party 2
Team Averages
Level 31
1,603 SR
1,296 Elo+

VS

Team Averages
Level 37
1,504 SR
1,305 Elo+
Thor
Thor
LamaZmia
Thor
Level 25
God Stats
1W - 1L
1,300 SR
Queue Stats
3W - 4L
1,212 Elo+
Solo
Zeus
Zeus
Meridianz5
Zeus
Level 28
God Stats
6W - 3L
1,673 SR
Queue Stats
79W - 74L
1,393 Elo+
Party 1
Hel
Hel
Themorrigan1480
Hel
Level 58
God Stats
4W - 4L
1,539 SR
Queue Stats
78W - 80L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 7
11,027
689
6,700
8,952
3,394
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
9 / 2 / 5
11,410
713
11,606
11,792
4,985
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
NoseOffToes
Cthulhu
12
1 / 7 / 11
10,113
632
6,968
14,156
12,260
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 5 / 6
10,463
654
6,951
13,421
10,385
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

13
5 / 5 / 6
10,850
678
12,112
10,679
3,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
4 / 5 / 6
10,377
649
5,597
11,599
6,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
15
Kills
12
12
Deaths
15
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
3
7
2.83
W
Thor
3
5
6
1.2
L
9
2
5
5.75
W
5
5
6
1.6
L
Cthulhu
NoseOffToes
Cthulhu
1
7
11
0.93
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
24,660
34,900
Taken
35,699
20,639
Mitigated
20,188
4,759
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,700
2,527
0
2,498
8,952
3,394
0
5,274
3,678
0
35,077
W
Thor
6,951
1,926
0
2,016
13,421
10,385
868
1,984
11,437
0
37,807
L
11,606
1,935
0
2,261
11,792
4,985
0
5,651
6,141
0
34,635
W
12,112
1,917
680
2,387
10,679
3,129
1,104
2,859
7,820
59,411
0
L
Cthulhu
NoseOffToes
Cthulhu
6,968
453
0
0
14,156
12,260
0
6,800
7,356
23,834
0
W
5,597
1,712
2,292
3,075
11,599
6,674
420
2,815
8,784
19,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,550
Gold Earned
31,690
102
Minions Killed
146
0
Camps Cleared
0
777,381
Distance Traveled
761,596
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,027
689
42
3
0
245,588
5
W
Thor
10,463
654
49
3
0
258,601
7
L
Fenrir
11,410
713
38
2
0
297,363
4
W
Zeus
10,850
678
70
4
0
233,487
1
L
Cthulhu
10,113
632
22
1
0
234,430
2
W
Hel
10,377
649
27
2
0
269,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role