Player Matchup

Nemesis
Nemesis
AkatenarkoDraco
Nemesis
Level 29
God Stats
1W - 3L
1,321 SR
Queue Stats
229W - 242L
1,478 Elo+
Solo
Terra
Terra
DinoDash04
Terra
Level 25
God Stats
42W - 34L
1,598 SR
Queue Stats
127W - 141L
1,402 Elo+
Solo
Neith
Neith
LordCuscuZ
Neith
Level 27
God Stats
3W - 2L
1,651 SR
Queue Stats
27W - 17L
1,439 Elo+
Solo
Osiris
Osiris
Moosiblé
Osiris
Level 29
God Stats
5W - 10L
1,567 SR
Queue Stats
163W - 173L
1,406 Elo+
Solo
Anubis
Anubis
enzo_0o-o0
Anubis
Level 29
God Stats
74W - 63L
1,684 SR
Queue Stats
256W - 240L
1,569 Elo+
Solo
Team Averages
Level 28
1,564 SR
1,459 Elo+

VS

Team Averages
Level 17
1,463 SR
1,403 Elo+
Cthulhu
Cthulhu
L4nc3llot
Cthulhu
Level 12
God Stats
1W - 0L
1,249 SR
Queue Stats
5W - 4L
1,361 Elo+
Solo
Set
Set
MSB118
Set
Level 28
God Stats
22W - 15L
1,556 SR
Queue Stats
33W - 26L
1,424 Elo+
Solo
Raijin
Raijin
Yaboyscuttle
Raijin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 97L
1,353 Elo+
Party 1
Achilles
Achilles
Yuneel
Achilles
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
daijiro33
Yemoja
Level 16
God Stats
2W - 4L
1,513 SR
Queue Stats
86W - 96L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,002
600
232
3,274
658
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Terra
5
1 / 0 / 0
3,046
609
361
2,077
665
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
5
0 / 1 / 0
3,180
636
1,338
2,068
557
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Moosiblé
Osiris
6
0 / 1 / 0
3,327
665
1,513
2,618
1,212
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
enzo_0o-o0
Anubis
1
0 / 0 / 0
927
185
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
L4nc3llot
Cthulhu
2
0 / 0 / 0
2,707
541
152
770
226
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Set
MSB118
Set
6
1 / 0 / 2
3,700
740
2,399
2,095
582
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
5
0 / 1 / 0
3,055
611
778
1,118
254
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Achilles
Yuneel
Achilles
6
1 / 0 / 0
3,277
655
1,274
2,138
689
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
daijiro33
Yemoja
6
1 / 0 / 0
3,716
743
961
1,639
775
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Terra
1
0
0
1
W
Cthulhu
L4nc3llot
Cthulhu
0
0
0
0
L
Neith
0
1
0
0
W
Set
MSB118
Set
1
0
2
2
L
Osiris
Moosiblé
Osiris
0
1
0
0
W
Raijin
0
1
0
0
W
Achilles
Yuneel
Achilles
1
0
0
1
W
Yemoja
daijiro33
Yemoja
1
0
0
1
L
Anubis
enzo_0o-o0
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,444
Damage
5,564
10,037
Taken
7,760
3,092
Mitigated
2,526
4,347
Healing
2,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
232
55
0
1,209
3,274
658
0
274
3,000
0
7,998
L
Terra
361
41
96
1,140
2,077
665
0
656
1,421
5,882
0
W
Cthulhu
L4nc3llot
Cthulhu
152
0
0
0
770
226
0
0
770
1,637
0
L
Neith
1,338
669
0
668
2,068
557
0
961
1,107
0
8,472
W
Set
MSB118
Set
2,399
1,436
0
1,069
2,095
582
0
188
1,882
0
13,193
L
Osiris
Moosiblé
Osiris
1,513
162
0
1,234
2,618
1,212
0
0
2,368
0
10,363
W
Raijin
778
73
0
250
1,118
254
0
173
945
9,051
0
W
Achilles
Yuneel
Achilles
1,274
156
0
1,102
2,138
689
0
0
1,888
0
6,659
W
Yemoja
daijiro33
Yemoja
961
296
78
234
1,639
775
0
0
1,639
8,288
0
L
Anubis
enzo_0o-o0
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,482
Gold Earned
16,455
65
Minions Killed
79
0
Camps Cleared
0
347,133
Distance Traveled
417,584
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,002
600
11
2
0
103,830
1
L
Terra
3,046
609
16
3
0
57,608
0
W
Cthulhu
2,707
541
4
1
0
64,945
0
L
Neith
3,180
636
15
3
0
82,774
2
W
Set
3,700
740
29
6
0
92,019
0
L
Osiris
3,327
665
23
5
0
102,921
1
W
Raijin
3,055
611
17
3
0
71,009
0
W
Achilles
3,277
655
12
2
0
107,245
0
W
Yemoja
3,716
743
17
3
0
82,366
2
L
Anubis
927
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role