Player Matchup

Rama
Rama
Aqua xRaid
Rama
Level 148
God Stats
18W - 20L
1,397 SR
Queue Stats
450W - 435L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
ArisenBull704
Cthulhu
Level 37
God Stats
14W - 10L
1,771 SR
Queue Stats
101W - 60L
1,660 Elo+
Party 3
Jormungandr
Jormungandr
BeMySmiteGF
Jormungandr
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,616 Elo+
Party 2
Zeus
Zeus
Magmatnt075
Zeus
Level 47
God Stats
2W - 0L
1,743 SR
Queue Stats
80W - 86L
1,413 Elo+
Party 2
Achilles
Achilles
SouthToThePark
Achilles
Level 123
God Stats
3W - 3L
1,634 SR
Queue Stats
249W - 215L
1,563 Elo+
Party 2
Team Averages
Level 73
1,609 SR
1,560 Elo+

VS

Team Averages
Level 102
1,676 SR
1,505 Elo+
Achilles
Achilles
CrAzzYies
Achilles
Level 138
God Stats
3W - 3L
1,691 SR
Queue Stats
94W - 90L
1,490 Elo+
Party 1
Yemoja
Yemoja
DarKSadowRX467
Yemoja
Level 68
God Stats
3W - 2L
1,867 SR
Queue Stats
267W - 270L
1,423 Elo+
Solo
Susano
Susano
Darkstein07
Susano
Level 140
God Stats
4W - 7L
1,482 SR
Queue Stats
151W - 142L
1,540 Elo+
Party 1
Freya
Freya
Zephyroezx
Freya
Level 27
God Stats
1W - 1L
1,755 SR
Queue Stats
57W - 32L
1,610 Elo+
Party 1
Neith
Neith
kugarasumaru
Neith
Level 137
God Stats
2W - 2L
1,587 SR
Queue Stats
107W - 102L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,805
761
1,310
2,035
518
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
6
2 / 0 / 0
3,906
781
464
2,429
892
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
BeMySmiteGF
Jormungandr
7
1 / 0 / 0
3,975
795
2,684
2,524
1,089
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 0 / 2
3,927
785
1,361
1,900
321
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
6
2 / 0 / 1
4,215
843
1,187
2,260
660
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrAzzYies
Achilles
6
0 / 0 / 0
2,985
597
1,503
3,164
1,573
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 1 / 0
2,496
499
0
587
140
Susano
4
0 / 3 / 0
2,895
579
503
2,811
669
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Freya
5
0 / 1 / 0
2,946
589
623
2,093
415
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 2 / 0
2,940
588
734
1,938
600
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Cthulhu
2
0
0
2
W
Jormungandr
BeMySmiteGF
Jormungandr
1
0
0
1
L
Achilles
CrAzzYies
Achilles
0
0
0
0
L
0
1
0
0
L
Susano
0
3
0
0
W
1
0
2
2
W
Achilles
2
0
1
2.5
L
Freya
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,006
Damage
3,363
11,148
Taken
10,593
3,480
Mitigated
3,397
4,686
Healing
3,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,310
1,109
0
628
2,035
518
0
553
1,482
0
14,772
W
Cthulhu
464
44
0
788
2,429
892
0
0
2,404
9,344
0
W
Jormungandr
BeMySmiteGF
Jormungandr
2,684
986
0
1,503
2,524
1,089
220
0
2,324
16,595
0
L
Achilles
CrAzzYies
Achilles
1,503
321
0
1,405
3,164
1,573
0
1,693
1,171
0
8,358
L
0
0
0
0
587
140
0
0
587
0
0
L
Susano
503
56
0
336
2,811
669
0
983
1,803
0
5,159
W
1,361
306
0
692
1,900
321
93
0
1,900
11,731
0
W
Achilles
1,187
678
0
1,075
2,260
660
71
70
2,190
0
14,030
L
Freya
623
274
0
1,034
2,093
415
0
0
2,093
6,612
0
L
734
146
0
326
1,938
600
0
1,508
430
0
7,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,828
Gold Earned
14,262
139
Minions Killed
48
0
Camps Cleared
0
489,352
Distance Traveled
391,543
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,805
761
36
7
0
91,377
1
W
Cthulhu
3,906
781
12
2
0
104,829
0
W
Jormungandr
3,975
795
36
7
0
85,561
1
L
Achilles
2,985
597
10
2
0
100,882
1
L
Yemoja
2,496
499
0
0
0
14,578
0
L
Susano
2,895
579
13
3
0
83,320
1
W
Zeus
3,927
785
19
4
0
83,837
3
W
Achilles
4,215
843
36
7
0
123,748
1
L
Freya
2,946
589
11
2
0
106,797
3
L
Neith
2,940
588
14
3
0
85,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role