Player Matchup

Cthulhu
Cthulhu
BEARusps
Cthulhu
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 22L
1,349 Elo+
Party 1
Anhur
Anhur
Fivel94
Anhur
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
424W - 432L
1,294 Elo+
Party 1
Ymir
Ymir
j2daford
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,349 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,331 Elo+

VS

Team Averages
Level 42
1,456 SR
1,302 Elo+
Zeus
Zeus
HiMyNameIsJeffy
Zeus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 87L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
IceDragon935
Jormungandr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,063 Elo+
Solo
Izanami
Izanami
shayjoy
Izanami
Level 100
God Stats
2W - 2L
1,369 SR
Queue Stats
59W - 80L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BEARusps
Cthulhu
13
1 / 7 / 18
10,971
610
10,613
18,213
18,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anhur
Fivel94
Anhur
16
16 / 6 / 5
13,659
759
17,614
15,592
4,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
14
5 / 7 / 15
11,504
639
8,006
19,836
7,595
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 9
12,890
716
18,870
10,787
2,392
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
IceDragon935
Jormungandr
12
1 / 15 / 8
10,666
593
9,491
20,271
6,100
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
shayjoy
Izanami
18
12 / 2 / 5
14,275
793
16,101
12,629
3,003
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
22
Kills
20
20
Deaths
23
38
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BEARusps
Cthulhu
1
7
18
1.43
L
Anhur
Fivel94
Anhur
16
6
5
3.08
W
7
6
9
1.92
W
Jormungandr
IceDragon935
Jormungandr
1
15
8
0.33
L
Ymir
5
7
15
1.79
W
Izanami
shayjoy
Izanami
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,233
Damage
44,462
53,641
Taken
43,687
30,976
Mitigated
11,495
5,525
Healing
9,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BEARusps
Cthulhu
10,613
753
940
672
18,213
18,472
0
10,582
7,631
35,424
0
L
Anhur
Fivel94
Anhur
17,614
8,010
975
2,128
15,592
4,909
1,174
6,800
8,792
0
48,005
W
18,870
3,236
0
1,427
10,787
2,392
52
5,195
5,592
40,784
0
W
Jormungandr
IceDragon935
Jormungandr
9,491
2,233
0
1,471
20,271
6,100
0
10,304
9,967
34,122
0
L
Ymir
8,006
2,814
0
810
19,836
7,595
0
10,979
8,857
20,746
0
W
Izanami
shayjoy
Izanami
16,101
10,578
0
6,783
12,629
3,003
3,170
3,761
8,868
0
82,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,134
Gold Earned
37,831
129
Minions Killed
191
0
Camps Cleared
0
754,397
Distance Traveled
733,795
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,971
610
39
2
0
262,181
1
L
Anhur
13,659
759
59
3
0
230,006
0
W
Zeus
12,890
716
50
3
0
232,624
1
W
Jormungandr
10,666
593
30
2
0
241,693
0
L
Ymir
11,504
639
31
2
0
262,210
0
W
Izanami
14,275
793
111
6
0
259,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role