Player Matchup

Izanami
Izanami
Druit18
Izanami
Level 43
God Stats
49W - 38L
1,561 SR
Queue Stats
108W - 98L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
dakar2738
Cthulhu
Level 28
God Stats
47W - 38L
1,355 SR
Queue Stats
74W - 60L
1,327 Elo+
Party 1
Bastet
Bastet
juancam1225
Bastet
Level 28
God Stats
91W - 65L
1,587 SR
Queue Stats
100W - 89L
1,350 Elo+
Party 1
Team Averages
Level 33
1,501 SR
1,343 Elo+

VS

Team Averages
Level 25
1,256 SR
1,473 Elo+
Cthulhu
Cthulhu
AR3S6
Cthulhu
Level 69
God Stats
0W - 2L
1,224 SR
Queue Stats
11W - 20L
1,419 Elo+
Party 2
Thor
Thor
HeWokeUpDead
Thor
Level 4
God Stats
0W - 3L
1,272 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Neith
Neith
Yung_seb15
Neith
Level 3
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Druit18
Izanami
13
12 / 1 / 2
9,147
1,016
11,189
6,371
2,105
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
dakar2738
Cthulhu
9
1 / 1 / 10
7,197
800
4,818
7,030
3,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
10
5 / 3 / 10
7,850
872
4,933
7,611
2,287
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AR3S6
Cthulhu
9
2 / 6 / 2
6,787
754
4,057
12,028
5,334
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 8 / 2
6,202
689
3,160
9,457
2,597
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
8
0 / 4 / 3
5,770
641
2,420
5,465
1,677
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
18
Kills
3
5
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AR3S6
Cthulhu
2
6
2
0.5
W
Izanami
Druit18
Izanami
12
1
2
13
L
1
8
2
0.25
L
Neith
0
4
3
0.38
W
Cthulhu
dakar2738
Cthulhu
1
1
10
6
W
Bastet
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,940
Damage
9,637
21,012
Taken
26,950
7,536
Mitigated
9,608
6,088
Healing
1,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AR3S6
Cthulhu
4,057
153
254
453
12,028
5,334
0
2,554
9,474
13,352
0
W
Izanami
Druit18
Izanami
11,189
7,941
246
2,467
6,371
2,105
2,154
1,690
4,681
0
48,192
L
3,160
947
0
484
9,457
2,597
0
852
8,605
0
11,558
L
Neith
2,420
983
0
614
5,465
1,677
0
1,420
4,045
0
9,005
W
Cthulhu
dakar2738
Cthulhu
4,818
337
215
540
7,030
3,144
152
946
6,084
16,085
0
W
Bastet
4,933
1,387
465
2,155
7,611
2,287
476
1,449
6,162
0
13,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
18,759
98
Minions Killed
64
0
Camps Cleared
0
570,660
Distance Traveled
410,363
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,787
754
26
3
0
153,723
1
W
Izanami
9,147
1,016
72
8
0
161,415
1
L
Thor
6,202
689
23
3
0
134,580
1
L
Neith
5,770
641
15
2
0
122,060
0
W
Cthulhu
7,197
800
14
2
0
216,292
0
W
Bastet
7,850
872
12
1
0
192,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role