Player Matchup

Arachne
Arachne
A1 Dabz
Arachne
Level 124
God Stats
6W - 0L
1,905 SR
Queue Stats
270W - 207L
1,558 Elo+
Party 1
Cerberus
Cerberus
Circle
Cerberus
Level 115
God Stats
4W - 8L
1,577 SR
Queue Stats
346W - 303L
1,544 Elo+
Solo
Aphrodite
Aphrodite
Marcador900
Aphrodite
Level 65
God Stats
56W - 31L
1,734 SR
Queue Stats
151W - 134L
1,615 Elo+
Solo
Skadi
Skadi
Yudala
Skadi
Level 89
God Stats
3W - 3L
1,380 SR
Queue Stats
36W - 28L
1,502 Elo+
Party 1
Horus
Horus
midoriya19
Horus
Level 157
God Stats
3W - 9L
1,654 SR
Queue Stats
908W - 856L
1,576 Elo+
Solo
Team Averages
Level 110
1,650 SR
1,559 Elo+

VS

Team Averages
Level 101
1,466 SR
1,514 Elo+
Ganesha
Ganesha
 
Ganesha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ElNinjaPro3
Osiris
Level 84
God Stats
1W - 4L
1,136 SR
Queue Stats
473W - 411L
1,542 Elo+
Solo
Merlin
Merlin
Sayege
Merlin
Level 146
God Stats
12W - 11L
1,615 SR
Queue Stats
426W - 407L
1,536 Elo+
Solo
Neith
Neith
lLordSoul
Neith
Level 89
God Stats
10W - 8L
1,580 SR
Queue Stats
347W - 314L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A1 Dabz
Arachne
6
1 / 0 / 0
3,693
739
498
2,377
604
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cerberus
Circle
Cerberus
6
0 / 0 / 0
3,658
732
873
449
137
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Marcador900
Aphrodite
6
0 / 0 / 1
3,515
703
449
1,789
527
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
Yudala
Skadi
5
2 / 2 / 2
3,520
704
2,368
2,473
308
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
5
1 / 0 / 3
3,696
739
1,149
2,847
739
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 0 / 1
3,359
672
1,378
2,626
730
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
 
Horus
4
0 / 2 / 1
2,964
593
838
2,787
656
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
1
0 / 0 / 0
906
181
0
0
0
Merlin
Sayege
Merlin
5
0 / 1 / 0
3,130
626
1,120
1,145
234
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
lLordSoul
Neith
6
2 / 1 / 0
3,530
706
2,158
1,842
254
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
4
Kills
2
2
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
1
0.5
L
Horus
 
Horus
0
2
1
0.25
W
Arachne
A1 Dabz
Arachne
1
0
0
1
W
Cerberus
Circle
Cerberus
0
0
0
0
L
Osiris
0
0
0
0
W
Aphrodite
Marcador900
Aphrodite
0
0
1
0.5
L
Merlin
Sayege
Merlin
0
1
0
0
W
Skadi
Yudala
Skadi
2
2
2
1.5
L
Neith
lLordSoul
Neith
2
1
0
2
W
Horus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,337
Damage
5,494
9,935
Taken
8,400
2,315
Mitigated
1,874
5,017
Healing
2,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,378
300
0
1,202
2,626
730
0
870
1,756
10,437
0
L
Horus
 
Horus
838
159
51
301
2,787
656
0
0
2,787
0
2,332
W
Arachne
A1 Dabz
Arachne
498
285
0
1,581
2,377
604
0
668
1,709
0
12,493
W
Cerberus
Circle
Cerberus
873
83
0
169
449
137
312
0
449
14,926
0
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
Marcador900
Aphrodite
449
68
360
1,553
1,789
527
0
807
982
12,706
0
L
Merlin
Sayege
Merlin
1,120
104
0
250
1,145
234
0
322
823
12,444
0
W
Skadi
Yudala
Skadi
2,368
923
0
680
2,473
308
0
537
1,936
0
9,459
L
Neith
lLordSoul
Neith
2,158
1,283
0
735
1,842
254
0
130
1,712
0
14,750
W
Horus
1,149
574
0
674
2,847
739
0
486
2,361
0
5,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,082
Gold Earned
13,889
120
Minions Killed
91
0
Camps Cleared
0
441,869
Distance Traveled
335,530
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
3,359
672
22
4
0
92,453
2
L
Horus
2,964
593
3
1
0
92,514
0
W
Arachne
3,693
739
32
6
0
104,628
0
W
Cerberus
3,658
732
30
6
0
87,685
2
L
Osiris
906
181
0
0
0
0
0
W
Aphrodite
3,515
703
31
6
0
75,396
1
L
Merlin
3,130
626
29
6
0
72,855
1
W
Skadi
3,520
704
17
3
0
83,899
1
L
Neith
3,530
706
37
7
0
77,708
0
W
Horus
3,696
739
10
2
0
90,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role