Player Matchup

Arachne
Arachne
DarklordZuriel
Arachne
Level 126
God Stats
4W - 4L
1,495 SR
Queue Stats
11W - 15L
1,246 Elo+
Party 1
Baron Samedi
Baron Samedi
Its_DragonFruit
Baron Samedi
Level 34
God Stats
17W - 19L
1,379 SR
Queue Stats
17W - 19L
1,289 Elo+
Solo
Kumbhakarna
Kumbhakarna
KingOcean4
Kumbhakarna
Level 148
God Stats
2W - 0L
1,893 SR
Queue Stats
50W - 51L
1,554 Elo+
Party 1
Team Averages
Level 103
1,589 SR
1,363 Elo+

VS

Team Averages
Level 74
1,519 SR
1,327 Elo+
Odin
Odin
BigRig6688
Odin
Level 89
God Stats
12W - 15L
1,355 SR
Queue Stats
63W - 83L
1,234 Elo+
Party 2
Fenrir
Fenrir
CJVogez
Fenrir
Level 45
God Stats
5W - 7L
1,703 SR
Queue Stats
98W - 117L
1,249 Elo+
Party 2
Merlin
Merlin
cleitongdt
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 8 / 5
17,260
750
22,728
30,881
14,129
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Its_DragonFruit
Baron Samedi
16
5 / 8 / 11
14,019
610
10,220
15,804
8,188
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
KingOcean4
Kumbhakarna
17
1 / 4 / 17
14,059
611
11,001
25,260
40,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 7 / 9
15,147
659
15,584
15,594
9,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
CJVogez
Fenrir
14
3 / 10 / 10
13,480
586
8,593
23,355
13,772
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
cleitongdt
Merlin
19
9 / 5 / 10
15,718
683
20,210
14,748
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
49
22
Kills
20
20
Deaths
22
33
Assists
29
Player
Kills
Deaths
Assists
KDA
L
8
7
9
1.79
L
Fenrir
CJVogez
Fenrir
3
10
10
0.8
W
16
8
5
2.31
W
Baron Samedi
Its_DragonFruit
Baron Samedi
5
8
11
1.31
W
Kumbhakarna
KingOcean4
Kumbhakarna
1
4
17
2.38
L
Merlin
cleitongdt
Merlin
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,949
Damage
44,387
71,945
Taken
53,697
62,654
Mitigated
28,003
16,268
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,584
2,320
0
500
15,594
9,173
611
8,068
7,526
0
30,648
L
Fenrir
CJVogez
Fenrir
8,593
2,826
68
4,990
23,355
13,772
1,096
8,323
15,032
0
21,473
W
22,728
11,345
0
10,218
30,881
14,129
2,109
9,199
21,682
0
69,139
W
Baron Samedi
Its_DragonFruit
Baron Samedi
10,220
429
2,475
2,189
15,804
8,188
685
5,397
10,407
38,663
0
W
Kumbhakarna
KingOcean4
Kumbhakarna
11,001
549
0
1,386
25,260
40,337
251
5,790
19,470
47,004
0
L
Merlin
cleitongdt
Merlin
20,210
929
382
4,274
14,748
5,058
745
4,878
9,870
96,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,338
Gold Earned
44,345
172
Minions Killed
206
0
Camps Cleared
0
1,141,755
Distance Traveled
1,127,608
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
15,147
659
41
2
0
407,488
1
L
Fenrir
13,480
586
18
1
0
380,038
2
W
Arachne
17,260
750
75
3
0
407,956
5
W
Baron Samedi
14,019
610
56
2
0
330,587
0
W
Kumbhakarna
14,059
611
41
2
0
403,212
3
L
Merlin
15,718
683
147
6
0
340,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role