Player Matchup

Ra
Ra
I3acktZtZ
Ra
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KRAZY_SPADEZ
Kukulkan
Level 21
God Stats
3W - 1L
1,546 SR
Queue Stats
22W - 23L
1,142 Elo+
Solo
Thoth
Thoth
deus-POROROCA_
Thoth
Level 15
God Stats
17W - 13L
1,505 SR
Queue Stats
66W - 67L
1,224 Elo+
Solo
Anubis
Anubis
escobarpablo79
Anubis
Level 16
God Stats
13W - 15L
1,487 SR
Queue Stats
18W - 28L
1,216 Elo+
Party 2
Olorun
Olorun
rodribruri
Olorun
Level 16
God Stats
16W - 28L
1,346 SR
Queue Stats
18W - 30L
1,202 Elo+
Party 2
Team Averages
Level 15
1,477 SR
1,257 Elo+

VS

Team Averages
Level 11
1,402 SR
1,301 Elo+
Fenrir
Fenrir
Capitan_crack11
Fenrir
Level 10
God Stats
2W - 7L
1,188 SR
Queue Stats
26W - 45L
1,060 Elo+
Party 1
Merlin
Merlin
ELCompaRorro
Merlin
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,037 Elo+
Party 1
Susano
Susano
El_lilCompaFran
Susano
Level 6
God Stats
3W - 0L
1,218 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Cupid
Cupid
PACHECON64
Cupid
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
140W - 170L
1,500 Elo+
Solo
Arachne
Arachne
kosaiyking
Arachne
Level 29
God Stats
25W - 21L
1,602 SR
Queue Stats
96W - 95L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
8,497
472
7,869
9,078
3,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
KRAZY_SPADEZ
Kukulkan
13
5 / 3 / 3
8,411
467
11,854
8,008
2,967
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 0 / 0
5,158
287
0
0
0
12
6 / 11 / 3
9,049
503
9,583
11,214
4,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
rodribruri
Olorun
12
3 / 10 / 4
8,236
458
6,430
12,929
3,988
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
7,537
419
1,450
8,812
2,924
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
12
1 / 6 / 5
7,820
434
3,462
8,778
2,853
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 1
7,107
395
3,254
11,457
3,839
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
17
14 / 3 / 3
10,945
608
12,960
11,737
3,849
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
kosaiyking
Arachne
18
14 / 3 / 2
11,819
657
12,611
13,529
4,684
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
19
Kills
29
29
Deaths
19
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Merlin
1
6
5
0.58
W
0
6
1
0.08
L
5
5
2
1.2
L
Kukulkan
KRAZY_SPADEZ
Kukulkan
5
3
3
2.17
W
Cupid
14
3
3
5.17
L
0
0
0
0
L
6
11
3
0.68
W
Arachne
kosaiyking
Arachne
14
3
2
5
L
Olorun
rodribruri
Olorun
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
33,737
41,229
Taken
54,313
14,194
Mitigated
18,149
4,630
Healing
9,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,450
435
0
1,063
8,812
2,924
1,392
4,278
4,534
0
17,983
W
Merlin
3,462
983
0
141
8,778
2,853
815
7,126
1,652
30,457
0
W
3,254
672
0
880
11,457
3,839
139
8,337
3,120
0
22,624
L
7,869
906
111
2,011
9,078
3,196
592
1,470
7,608
42,474
0
L
Kukulkan
KRAZY_SPADEZ
Kukulkan
11,854
2,237
0
0
8,008
2,967
371
784
7,224
47,442
0
W
Cupid
12,960
9,544
0
720
11,737
3,849
2,006
10,081
1,656
0
56,845
L
0
0
0
0
0
0
0
0
0
0
0
L
9,583
926
0
250
11,214
4,043
488
103
11,111
27,507
0
W
Arachne
kosaiyking
Arachne
12,611
9,920
0
6,378
13,529
4,684
2,188
5,914
7,615
0
86,462
L
Olorun
rodribruri
Olorun
6,430
2,386
66
2,192
12,929
3,988
1,875
1,105
11,824
30,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,351
Gold Earned
45,228
256
Minions Killed
356
0
Camps Cleared
0
1,090,808
Distance Traveled
1,689,510
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,537
419
39
2
0
375,807
0
W
Merlin
7,820
434
54
3
0
320,646
0
W
Susano
7,107
395
35
2
0
352,533
0
L
Ra
8,497
472
77
4
0
301,829
0
L
Kukulkan
8,411
467
76
4
0
304,959
0
W
Cupid
10,945
608
111
6
0
291,647
0
L
Thoth
5,158
287
0
0
0
0
0
L
Anubis
9,049
503
51
3
0
222,294
2
W
Arachne
11,819
657
117
7
0
348,877
0
L
Olorun
8,236
458
52
3
0
261,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role