Player Matchup

Bastet
Bastet
Ariane2211
Bastet
Level 14
God Stats
3W - 4L
1,235 SR
Queue Stats
82W - 88L
1,038 Elo+
Party 3
Anubis
Anubis
Rosko21
Anubis
Level 15
God Stats
43W - 33L
1,380 SR
Queue Stats
87W - 92L
1,145 Elo+
Party 3
Skadi
Skadi
Voldumarus
Skadi
Level 18
God Stats
11W - 7L
1,247 SR
Queue Stats
32W - 44L
1,104 Elo+
Party 1
He Bo
He Bo
hurakachi
He Bo
Level 21
God Stats
16W - 20L
1,241 SR
Queue Stats
34W - 45L
1,203 Elo+
Party 1
Ao Kuang
Ao Kuang
weleken
Ao Kuang
Level 7
God Stats
4W - 1L
1,688 SR
Queue Stats
17W - 25L
1,051 Elo+
Party 1
Team Averages
Level 15
1,358 SR
1,108 Elo+

VS

Team Averages
Level 30
1,415 SR
1,256 Elo+
Tyr
Tyr
DjenkUnchained
Tyr
Level 15
God Stats
0W - 3L
1,275 SR
Queue Stats
29W - 30L
1,166 Elo+
Solo
Hachiman
Hachiman
Guiermesantos
Hachiman
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,312 Elo+
Party 2
Fenrir
Fenrir
killerwolf19
Fenrir
Level 28
God Stats
67W - 60L
1,488 SR
Queue Stats
145W - 161L
1,357 Elo+
Solo
Ra
Ra
peachpaul
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,354 Elo+
Party 2
Sol
Sol
żaneta
Sol
Level 23
God Stats
30W - 19L
1,312 SR
Queue Stats
87W - 110L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ariane2211
Bastet
10
2 / 0 / 1
6,848
489
1,336
6,564
1,779
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Rosko21
Anubis
12
5 / 1 / 1
7,605
543
4,532
3,726
1,652
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
11
1 / 1 / 10
7,060
504
6,502
5,294
1,458
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
hurakachi
He Bo
13
7 / 0 / 5
8,709
622
7,680
3,752
1,333
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
weleken
Ao Kuang
11
6 / 2 / 5
7,575
541
3,402
7,037
2,139
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,862
347
1,131
4,708
2,468
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Guiermesantos
Hachiman
12
4 / 3 / 0
7,266
519
7,762
9,522
2,721
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
6
0 / 5 / 1
5,084
363
1,669
7,151
1,324
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 7 / 1
5,378
384
1,004
6,429
1,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
9
0 / 5 / 0
6,055
433
1,209
7,643
3,117
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
21
Kills
4
4
Deaths
22
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
Ariane2211
Bastet
2
0
1
2.5
L
0
2
0
0
L
Hachiman
Guiermesantos
Hachiman
4
3
0
1.33
W
Anubis
Rosko21
Anubis
5
1
1
5.5
W
Skadi
1
1
10
6
W
He Bo
hurakachi
He Bo
7
0
5
9.5
L
Fenrir
0
5
1
0.1
L
0
7
1
0.07
W
Ao Kuang
weleken
Ao Kuang
6
2
5
4.25
L
Sol
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
12,775
26,373
Taken
35,453
8,361
Mitigated
11,537
4,271
Healing
6,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Ariane2211
Bastet
1,336
160
0
812
6,564
1,779
1,122
389
6,075
0
21,402
L
1,131
150
0
814
4,708
2,468
0
2,681
2,027
0
4,906
L
Hachiman
Guiermesantos
Hachiman
7,762
3,410
0
3,019
9,522
2,721
94
3,403
6,119
0
40,646
W
Anubis
Rosko21
Anubis
4,532
145
0
0
3,726
1,652
2,217
258
3,443
27,408
0
W
Skadi
6,502
1,322
0
0
5,294
1,458
1,453
762
4,532
0
25,313
W
He Bo
hurakachi
He Bo
7,680
557
1,290
586
3,752
1,333
3,479
469
3,283
48,165
0
L
Fenrir
1,669
635
0
2,244
7,151
1,324
0
2,086
5,065
0
14,006
L
1,004
405
148
133
6,429
1,907
0
4,250
2,179
15,566
0
W
Ao Kuang
weleken
Ao Kuang
3,402
837
0
1,583
7,037
2,139
610
512
6,525
11,838
0
L
Sol
1,209
241
0
516
7,643
3,117
369
3,194
4,449
22,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,797
Gold Earned
28,645
252
Minions Killed
175
0
Camps Cleared
0
1,195,460
Distance Traveled
837,992
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,848
489
40
3
0
214,994
0
L
Tyr
4,862
347
13
1
0
166,091
0
L
Hachiman
7,266
519
66
5
0
225,798
0
W
Anubis
7,605
543
48
3
0
177,421
0
W
Skadi
7,060
504
36
3
0
263,311
1
W
He Bo
8,709
622
103
7
0
257,218
0
L
Fenrir
5,084
363
17
1
0
83,260
0
L
Ra
5,378
384
37
3
0
215,161
1
W
Ao Kuang
7,575
541
25
2
0
282,516
2
L
Sol
6,055
433
42
3
0
147,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role