Player Matchup

Awilix
Awilix
DarK_Klan2
Awilix
Level 28
God Stats
1W - 2L
1,340 SR
Queue Stats
12W - 12L
1,188 Elo+
Solo
Merlin
Merlin
GGL-99
Merlin
Level 13
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 10L
881 Elo+
Solo
Sol
Sol
IllusionSavage
Sol
Level 15
God Stats
7W - 18L
1,229 SR
Queue Stats
8W - 20L
1,070 Elo+
Solo
Cerberus
Cerberus
O2902
Cerberus
Level 13
God Stats
0W - 1L
1,305 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TinhornLyric363
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 75L
1,059 Elo+
Solo
Team Averages
Level 19
1,417 SR
1,140 Elo+

VS

Team Averages
Level 17
1,358 SR
1,120 Elo+
Sol
Sol
Danielgg1206
Sol
Level 10
God Stats
3W - 1L
1,282 SR
Queue Stats
22W - 25L
1,055 Elo+
Solo
Cthulhu
Cthulhu
Felipe9995695
Cthulhu
Level 7
God Stats
3W - 4L
1,346 SR
Queue Stats
5W - 20L
1,005 Elo+
Solo
Da Ji
Da Ji
Niki_Testa
Da Ji
Level 29
God Stats
3W - 6L
1,286 SR
Queue Stats
254W - 302L
1,178 Elo+
Solo
Chiron
Chiron
da_fe_fa
Chiron
Level 26
God Stats
16W - 4L
1,532 SR
Queue Stats
69W - 44L
1,235 Elo+
Solo
Ravana
Ravana
oliver3900
Ravana
Level 14
God Stats
18W - 14L
1,344 SR
Queue Stats
266W - 256L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DarK_Klan2
Awilix
9
1 / 4 / 0
8,718
363
1,258
8,125
1,940
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
GGL-99
Merlin
10
0 / 7 / 2
8,462
353
1,813
7,996
1,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 8 / 0
13,013
542
11,369
15,672
5,362
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
O2902
Cerberus
17
3 / 13 / 2
11,900
496
10,343
26,835
11,397
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 6 / 3
13,139
547
21,249
23,502
7,232
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 2
12,064
503
8,185
16,085
4,964
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
5
1 / 0 / 0
7,804
325
825
2,292
742
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Da Ji
20
13 / 4 / 5
13,660
569
17,094
17,424
6,792
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
da_fe_fa
Chiron
20
11 / 4 / 1
14,232
593
17,610
18,260
6,309
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ravana
oliver3900
Ravana
19
6 / 3 / 7
12,681
528
10,950
12,833
5,505
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
14
Kills
35
38
Deaths
14
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
L
Awilix
DarK_Klan2
Awilix
1
4
0
0.25
W
Cthulhu
1
0
0
1
L
Merlin
GGL-99
Merlin
0
7
2
0.14
L
4
8
0
0.5
W
Da Ji
13
4
5
3.88
L
Cerberus
O2902
Cerberus
3
13
2
0.31
L
6
6
3
1.25
W
Chiron
da_fe_fa
Chiron
11
4
1
2.88
W
Ravana
oliver3900
Ravana
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,032
Damage
54,664
82,130
Taken
66,894
27,405
Mitigated
24,312
15,077
Healing
22,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,185
2,681
0
4,347
16,085
4,964
3,219
12,348
3,737
68,489
0
L
Awilix
DarK_Klan2
Awilix
1,258
626
0
1,854
8,125
1,940
18
186
7,939
0
22,820
W
Cthulhu
825
361
0
0
2,292
742
0
1,915
377
4,168
0
L
Merlin
GGL-99
Merlin
1,813
694
0
0
7,996
1,474
299
924
7,072
17,873
0
L
11,369
2,945
0
2,044
15,672
5,362
7,123
2,898
12,774
79,438
0
W
Da Ji
17,094
4,592
0
5,064
17,424
6,792
0
9,609
7,815
0
83,315
L
Cerberus
O2902
Cerberus
10,343
1,444
0
5,721
26,835
11,397
0
0
26,835
63,825
0
L
21,249
7,777
222
5,236
23,502
7,232
1,687
5,002
18,500
79,894
0
W
Chiron
da_fe_fa
Chiron
17,610
8,953
75
8,895
18,260
6,309
7,897
13,465
4,603
0
94,913
W
Ravana
oliver3900
Ravana
10,950
3,635
0
4,370
12,833
5,505
5,010
7,295
5,538
0
73,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,232
Gold Earned
60,441
474
Minions Killed
511
0
Camps Cleared
0
1,367,737
Distance Traveled
1,691,310
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,064
503
126
5
0
372,760
0
L
Awilix
8,718
363
39
2
0
183,646
1
W
Cthulhu
7,804
325
8
0
0
76,335
0
L
Merlin
8,462
353
37
2
0
214,988
0
L
Sol
13,013
542
156
7
0
335,943
0
W
Da Ji
13,660
569
92
4
0
465,518
0
L
Cerberus
11,900
496
110
5
0
343,498
0
L
Nu Wa
13,139
547
132
6
0
289,662
0
W
Chiron
14,232
593
172
7
0
351,509
6
W
Ravana
12,681
528
113
5
0
425,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role