Player Matchup
Nemesis
Bronze III
Level 105
God Stats
26W - 11L
1,670 SR
Queue Stats
239W - 218L
1,109
MMR
Team Averages
Bronze III
Average Tier
Level 105
1,670 SR
1,109
MMR
VS
Team Averages
Bronze III
Average Tier
Level 32
1,505 SR
1,143
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
VeryHardSmiteBot
Nemesis
14
6 / 1 / 0
8,562
951
6,069
7,729
4,680
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Thousand Fold Blade
+20
Physical Power
+5%
Movement Speed
PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
WarlikeTundra24
Medusa
10
1 / 6 / 0
6,850
761
3,576
7,726
2,524
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Charged Morningstar
+20
Physical Power
+150
Mana
+7
Mp 5
Y10 Soul Eater
+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Combat Boots
+10
Physical Power
+12%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
8,562
951
73
8
0
203,707
1
L
6,850
761
40
4
0
143,298
0