Player Matchup

Achilles
Achilles
Achilleschariot
Achilles
Level 26
God Stats
7W - 8L
1,226 SR
Queue Stats
97W - 102L
1,185 Elo+
Party 4
Baron Samedi
Baron Samedi
IBS Leaky Lad
Baron Samedi
Level 20
God Stats
6W - 8L
1,606 SR
Queue Stats
192W - 233L
1,360 Elo+
Party 1
Aphrodite
Aphrodite
IBS Mercenary
Aphrodite
Level 30
God Stats
6W - 9L
1,490 SR
Queue Stats
207W - 237L
1,402 Elo+
Party 1
King Arthur
King Arthur
IcL Panther
King Arthur
Level 7
God Stats
9W - 11L
1,249 SR
Queue Stats
89W - 86L
990 Elo+
Party 4
Pele
Pele
PeppyUnicorn602
Pele
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Solo
Team Averages
Level 17
1,414 SR
1,287 Elo+

VS

Team Averages
Level 17
1,540 SR
1,221 Elo+
Ullr
Ullr
Acvillarreal173
Ullr
Level 15
God Stats
8W - 5L
1,571 SR
Queue Stats
70W - 60L
1,246 Elo+
Party 3
Merlin
Merlin
CaptainChar98
Merlin
Level 18
God Stats
2W - 3L
1,775 SR
Queue Stats
85W - 69L
1,258 Elo+
Party 3
Neith
Neith
DS9901
Neith
Level 11
God Stats
31W - 30L
1,393 SR
Queue Stats
131W - 122L
1,273 Elo+
Solo
Pele
Pele
pinwiz3292
Pele
Level 13
God Stats
2W - 1L
1,462 SR
Queue Stats
6W - 7L
1,194 Elo+
Party 2
Yemoja
Yemoja
zz Sidious
Yemoja
Level 26
God Stats
14W - 29L
1,500 SR
Queue Stats
375W - 486L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
8 / 6 / 0
14,375
449
21,490
26,239
32,293
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
IBS Leaky Lad
Baron Samedi
20
7 / 10 / 10
14,078
440
23,915
28,806
25,385
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Aphrodite
IBS Mercenary
Aphrodite
20
10 / 9 / 10
15,326
479
18,695
32,809
17,590
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
IcL Panther
King Arthur
20
5 / 6 / 5
13,123
410
18,210
37,074
46,917
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

4
0 / 0 / 0
8,137
254
0
963
158
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 9
14,230
445
8,377
16,432
6,693
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
9 / 4 / 7
15,639
489
32,903
14,003
5,968
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
DS9901
Neith
20
7 / 5 / 9
16,870
527
29,915
29,908
13,785
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
6 / 11 / 8
15,876
496
18,845
26,688
10,932
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
zz Sidious
Yemoja
20
2 / 6 / 4
16,561
518
9,053
30,522
21,017
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
67
30
Kills
30
31
Deaths
31
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Achilles
8
6
0
1.33
W
6
5
9
2.1
W
9
4
7
3.13
W
Neith
DS9901
Neith
7
5
9
2.3
L
Baron Samedi
IBS Leaky Lad
Baron Samedi
7
10
10
1.2
L
Aphrodite
IBS Mercenary
Aphrodite
10
9
10
1.67
L
King Arthur
IcL Panther
King Arthur
5
6
5
1.25
L
0
0
0
0
W
6
11
8
0.91
W
Yemoja
zz Sidious
Yemoja
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,310
Damage
99,093
125,891
Taken
117,553
122,343
Mitigated
58,395
41,205
Healing
25,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
21,490
8,842
315
3,030
26,239
32,293
1,121
15,139
11,100
0
86,583
W
8,377
4,424
0
2,406
16,432
6,693
3,911
10,416
5,916
0
55,407
W
32,903
2,761
0
250
14,003
5,968
1,283
4,470
9,358
72,757
0
W
Neith
DS9901
Neith
29,915
22,050
0
11,500
29,908
13,785
1,634
8,786
20,622
0
135,704
L
Baron Samedi
IBS Leaky Lad
Baron Samedi
23,915
2,726
3,050
6,201
28,806
25,385
1,973
7,607
21,199
88,730
0
L
Aphrodite
IBS Mercenary
Aphrodite
18,695
2,831
7,893
14,949
32,809
17,590
2,451
4,560
28,249
96,883
0
L
King Arthur
IcL Panther
King Arthur
18,210
2,974
0
5,344
37,074
46,917
700
14,650
22,424
0
78,602
L
0
0
0
423
963
158
0
0
963
0
2,758
W
18,845
4,023
0
4,878
26,688
10,932
4,280
15,342
11,221
0
100,453
W
Yemoja
zz Sidious
Yemoja
9,053
3,774
827
5,405
30,522
21,017
1,934
3,596
26,726
60,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,039
Gold Earned
79,176
500
Minions Killed
553
0
Camps Cleared
0
2,092,935
Distance Traveled
2,522,237
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
14,375
449
114
4
0
580,065
1
W
Ullr
14,230
445
76
2
0
529,649
0
W
Merlin
15,639
489
91
3
0
525,289
0
W
Neith
16,870
527
150
5
0
516,960
0
L
Baron Samedi
14,078
440
123
4
0
452,409
0
L
Aphrodite
15,326
479
148
5
0
440,704
4
L
King Arthur
13,123
410
109
3
0
596,934
3
L
Pele
8,137
254
6
0
0
22,823
0
W
Pele
15,876
496
140
4
0
537,801
0
W
Yemoja
16,561
518
96
3
0
412,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role