Player Matchup

Jing Wei
Jing Wei
IW whitejamacan
Jing Wei
Level 16
God Stats
13W - 17L
1,464 SR
Queue Stats
23W - 35L
1,156 Elo+
Party 1
Merlin
Merlin
ToXic Biscit
Merlin
Level 28
God Stats
4W - 5L
1,611 SR
Queue Stats
99W - 99L
1,279 Elo+
Party 1
Loki
Loki
ToXic Zabuza
Loki
Level 29
God Stats
0W - 1L
1,250 SR
Queue Stats
16W - 20L
1,195 Elo+
Party 1
Team Averages
Level 24
1,442 SR
1,210 Elo+

VS

Team Averages
Level 52
1,458 SR
1,204 Elo+
Cthulhu
Cthulhu
BilboShwagons
Cthulhu
Level 29
God Stats
3W - 4L
1,345 SR
Queue Stats
18W - 41L
1,151 Elo+
Party 2
Arachne
Arachne
Feign Flea
Arachne
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,255 Elo+
Party 2
Kukulkan
Kukulkan
hiredm00c0w2
Kukulkan
Level 42
God Stats
7W - 3L
1,530 SR
Queue Stats
23W - 30L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 8 / 8
12,216
611
11,659
23,696
9,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
17
6 / 6 / 4
13,332
667
19,770
20,131
7,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 7 / 4
12,167
608
5,138
16,229
5,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 3 / 10
12,592
630
13,661
18,448
16,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Feign Flea
Arachne
17
9 / 5 / 5
14,205
710
10,535
13,372
5,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kukulkan
hiredm00c0w2
Kukulkan
19
9 / 2 / 8
14,731
737
28,759
16,237
6,483
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
10
Kills
21
21
Deaths
10
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
3
10
2.67
W
Arachne
Feign Flea
Arachne
9
5
5
2.3
L
Jing Wei
1
8
8
0.63
L
Merlin
6
6
4
1.33
L
3
7
4
0.71
W
Kukulkan
hiredm00c0w2
Kukulkan
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,567
Damage
52,955
60,056
Taken
48,057
22,633
Mitigated
28,342
8,319
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,661
95
756
1,881
18,448
16,658
0
6,725
11,723
36,030
0
W
Arachne
Feign Flea
Arachne
10,535
7,538
0
3,093
13,372
5,201
951
5,644
7,728
0
48,040
L
Jing Wei
11,659
6,577
0
3,055
23,696
9,084
0
17,518
6,178
0
52,996
L
Merlin
19,770
1,549
0
2,964
20,131
7,781
0
12,842
7,289
70,075
0
L
5,138
2,358
0
2,300
16,229
5,768
0
12,204
4,025
0
34,179
W
Kukulkan
hiredm00c0w2
Kukulkan
28,759
1,570
1,136
6,624
16,237
6,483
1,449
7,953
8,284
111,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,715
Gold Earned
41,528
219
Minions Killed
237
0
Camps Cleared
0
1,008,562
Distance Traveled
1,052,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,592
630
48
2
0
385,192
0
W
Arachne
14,205
710
42
2
0
356,959
0
L
Jing Wei
12,216
611
92
5
0
352,969
0
L
Merlin
13,332
667
83
4
0
323,624
0
L
Loki
12,167
608
44
2
0
331,969
0
W
Kukulkan
14,731
737
147
7
0
310,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role