Player Matchup

Tyr
Tyr
Burnzor
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,411 Elo+
Solo
Fenrir
Fenrir
Craossa
Fenrir
Level 28
God Stats
16W - 10L
1,549 SR
Queue Stats
311W - 357L
1,394 Elo+
Party 2
Merlin
Merlin
PapoteMalote12
Merlin
Level 27
God Stats
7W - 18L
1,202 SR
Queue Stats
54W - 61L
1,263 Elo+
Solo
Skadi
Skadi
PerrosinCola
Skadi
Level 26
God Stats
5W - 5L
1,506 SR
Queue Stats
39W - 54L
1,339 Elo+
Solo
Terra
Terra
Xanthrad
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,282 Elo+
Party 2
Team Averages
Level 24
1,451 SR
1,338 Elo+

VS

Team Averages
Level 21
1,504 SR
1,294 Elo+
Yemoja
Yemoja
Adrianfa05
Yemoja
Level 13
God Stats
4W - 3L
1,350 SR
Queue Stats
7W - 14L
1,204 Elo+
Solo
Hachiman
Hachiman
Cerilium
Hachiman
Level 29
God Stats
3W - 2L
1,692 SR
Queue Stats
118W - 130L
1,432 Elo+
Party 1
Bakasura
Bakasura
ShuraRyu
Bakasura
Level 27
God Stats
11W - 10L
1,459 SR
Queue Stats
36W - 37L
1,387 Elo+
Solo
Janus
Janus
mestter
Janus
Level 29
God Stats
27W - 27L
1,517 SR
Queue Stats
171W - 209L
1,420 Elo+
Party 1
Izanami
Izanami
tonywithani21
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,028 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
4 / 4 / 3
10,891
454
11,405
23,694
24,592
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Craossa
Fenrir
20
7 / 4 / 4
13,648
569
10,786
20,780
8,464
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
12 / 7 / 1
13,256
552
23,942
15,774
6,244
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 9 / 9
11,889
495
10,251
15,750
5,473
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Terra
Xanthrad
Terra
16
2 / 5 / 3
10,820
451
2,770
18,496
17,512
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adrianfa05
Yemoja
16
0 / 8 / 6
12,765
532
6,607
17,103
12,670
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
Cerilium
Hachiman
19
9 / 3 / 6
13,793
575
15,899
18,844
6,737
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
ShuraRyu
Bakasura
20
9 / 0 / 6
17,488
729
20,471
20,343
10,387
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
mestter
Janus
17
6 / 5 / 12
12,611
525
16,446
12,613
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
18
5 / 11 / 7
13,561
565
12,858
18,080
5,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
66
27
Kills
29
29
Deaths
27
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Adrianfa05
Yemoja
0
8
6
0.38
L
Tyr
4
4
3
1.38
W
Hachiman
Cerilium
Hachiman
9
3
6
4
L
Fenrir
Craossa
Fenrir
7
4
4
2.25
L
12
7
1
1.79
L
2
9
9
0.72
W
Bakasura
ShuraRyu
Bakasura
9
0
6
12
L
Terra
Xanthrad
Terra
2
5
3
0.7
W
Janus
mestter
Janus
6
5
12
2.4
W
Izanami
5
11
7
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,154
Damage
72,281
94,494
Taken
86,983
62,285
Mitigated
38,699
18,297
Healing
30,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Adrianfa05
Yemoja
6,607
2,405
712
30
17,103
12,670
509
6,213
10,563
48,153
0
L
Tyr
11,405
4,633
0
6,156
23,694
24,592
356
6,025
16,559
0
52,630
W
Hachiman
Cerilium
Hachiman
15,899
9,889
0
9,746
18,844
6,737
6,167
2,925
15,819
0
79,548
L
Fenrir
Craossa
Fenrir
10,786
3,075
0
7,187
20,780
8,464
146
1,490
18,340
0
105,509
L
23,942
1,677
135
1,668
15,774
6,244
1,102
2,993
11,980
101,209
0
L
10,251
4,648
0
0
15,750
5,473
2,970
7,170
8,580
0
73,931
W
Bakasura
ShuraRyu
Bakasura
20,471
13,474
0
14,001
20,343
10,387
999
6,271
14,022
0
156,114
L
Terra
Xanthrad
Terra
2,770
363
1,292
1,859
18,496
17,512
362
5,375
12,777
15,744
0
W
Janus
mestter
Janus
16,446
758
191
2,185
12,613
3,134
1,309
2,571
9,992
63,076
0
W
Izanami
12,858
9,534
0
3,230
18,080
5,771
5,627
8,732
9,323
0
62,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,504
Gold Earned
70,218
545
Minions Killed
652
0
Camps Cleared
0
2,045,866
Distance Traveled
2,065,829
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,765
532
83
3
0
312,635
5
L
Tyr
10,891
454
91
4
0
430,336
0
W
Hachiman
13,793
575
118
5
0
376,437
2
L
Fenrir
13,648
569
138
6
0
459,683
0
L
Merlin
13,256
552
146
6
0
342,791
1
L
Skadi
11,889
495
141
6
0
412,164
0
W
Bakasura
17,488
729
233
10
0
603,054
0
L
Terra
10,820
451
29
1
0
400,892
0
W
Janus
12,611
525
103
4
0
424,706
0
W
Izanami
13,561
565
115
5
0
348,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role