Player Matchup

Olorun
Olorun
Lil_MO3-MO3
Olorun
Level 7
God Stats
0W - 2L
1,169 SR
Queue Stats
1W - 9L
1,010 Elo+
Solo
Anubis
Anubis
Swagg3rWag0n
Anubis
Level 8
God Stats
15W - 10L
1,393 SR
Queue Stats
26W - 35L
1,134 Elo+
Solo
Merlin
Merlin
Tango0224
Merlin
Level 16
God Stats
19W - 22L
1,441 SR
Queue Stats
38W - 63L
1,168 Elo+
Solo
Cthulhu
Cthulhu
UltimusHydra
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,191 Elo+
Solo
Ymir
Ymir
Willsonftw
Ymir
Level 11
God Stats
0W - 2L
1,205 SR
Queue Stats
1W - 4L
940 Elo+
Solo
Team Averages
Level 12
1,342 SR
1,089 Elo+

VS

Team Averages
Level 18
1,435 SR
1,227 Elo+
Terra
Terra
Daevarok
Terra
Level 26
God Stats
6W - 11L
1,311 SR
Queue Stats
220W - 285L
1,212 Elo+
Solo
Set
Set
Just cry lol255
Set
Level 14
God Stats
1W - 2L
1,566 SR
Queue Stats
14W - 12L
1,261 Elo+
Solo
Neith
Neith
PitiedAndrea
Neith
Level 18
God Stats
78W - 79L
1,435 SR
Queue Stats
143W - 165L
1,256 Elo+
Solo
Zeus
Zeus
deceptiveauto
Zeus
Level 16
God Stats
2W - 2L
1,371 SR
Queue Stats
8W - 18L
1,176 Elo+
Solo
Raijin
Raijin
madvillian2295
Raijin
Level 15
God Stats
33W - 20L
1,492 SR
Queue Stats
41W - 39L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
0 / 3 / 0
11,877
742
1,777
4,240
1,423
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
20
17 / 4 / 3
17,936
1,121
31,114
22,723
9,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Tango0224
Merlin
20
3 / 4 / 13
15,901
994
15,407
15,696
5,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
UltimusHydra
Cthulhu
17
0 / 3 / 2
12,252
766
3,382
4,227
1,643
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
1 / 3 / 13
14,677
917
16,037
36,473
30,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Daevarok
Terra
20
3 / 6 / 9
15,002
938
11,015
26,593
17,832
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
1 / 6 / 7
13,697
856
10,024
19,221
9,492
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
0 / 0 / 0
11,666
729
42
0
0
Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 7 / 5
16,100
1,006
35,468
16,612
6,322
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
4 / 2 / 8
15,808
988
19,601
15,894
7,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
46
21
Kills
17
17
Deaths
21
31
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Terra
Daevarok
Terra
3
6
9
1.25
W
1
6
7
0.75
L
Olorun
0
3
0
0
W
0
0
0
0
L
Anubis
17
4
3
4.63
L
Merlin
Tango0224
Merlin
3
4
13
2.38
L
Cthulhu
UltimusHydra
Cthulhu
0
3
2
0.33
L
1
3
13
2.5
W
9
7
5
1.64
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,717
Damage
76,150
83,359
Taken
78,320
48,664
Mitigated
41,250
14,002
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Daevarok
Terra
11,015
2,416
3,685
10,306
26,593
17,832
0
23,378
3,215
21,474
0
W
10,024
4,974
4
585
19,221
9,492
0
15,285
3,936
0
29,181
L
Olorun
1,777
1,534
0
187
4,240
1,423
0
2,680
1,560
5,616
0
W
42
42
0
0
0
0
0
0
0
0
522
L
Anubis
31,114
3,379
395
6,961
22,723
9,488
0
19,258
3,465
56,735
0
L
Merlin
Tango0224
Merlin
15,407
3,222
0
2,044
15,696
5,722
0
11,066
4,630
43,863
0
L
Cthulhu
UltimusHydra
Cthulhu
3,382
564
207
0
4,227
1,643
0
3,151
1,076
7,517
0
L
16,037
2,098
189
4,019
36,473
30,388
0
29,929
6,544
29,445
0
W
35,468
8,515
0
3,159
16,612
6,322
0
14,619
1,993
59,311
0
W
19,601
2,848
0
0
15,894
7,604
0
14,435
1,459
82,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,643
Gold Earned
72,273
190
Minions Killed
270
0
Camps Cleared
2
958,513
Distance Traveled
1,026,115
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
15,002
938
22
1
0
230,239
2
W
Set
13,697
856
41
3
1
267,313
0
L
Olorun
11,877
742
6
0
0
57,536
0
W
Neith
11,666
729
1
0
1
9,685
0
L
Anubis
17,936
1,121
72
5
0
272,192
0
L
Merlin
15,901
994
62
4
0
270,176
0
L
Cthulhu
12,252
766
13
1
0
75,913
2
L
Ymir
14,677
917
37
2
0
282,696
3
W
Zeus
16,100
1,006
68
4
0
229,390
0
W
Raijin
15,808
988
138
9
0
289,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role