Player Matchup

Arachne
Arachne
Generole Lee
Arachne
Level 126
God Stats
30W - 40L
1,379 SR
Queue Stats
303W - 405L
1,177 Elo+
Solo
Scylla
Scylla
Spartan6141939
Scylla
Level 14
God Stats
10W - 7L
1,529 SR
Queue Stats
20W - 23L
846 Elo+
Solo
Chaac
Chaac
godatthisgame30
Chaac
Level 47
God Stats
5W - 1L
1,281 SR
Queue Stats
96W - 162L
1,127 Elo+
Solo
Team Averages
Level 62
1,396 SR
1,050 Elo+

VS

Team Averages
Level 29
1,338 SR
1,083 Elo+
Cthulhu
Cthulhu
GoBuddha
Cthulhu
Level 16
God Stats
2W - 3L
1,492 SR
Queue Stats
14W - 12L
1,121 Elo+
Solo
Loki
Loki
Otaku_God_444
Loki
Level 44
God Stats
0W - 3L
1,405 SR
Queue Stats
61W - 74L
1,132 Elo+
Solo
Olorun
Olorun
unlimited_hights
Olorun
Level 26
God Stats
0W - 4L
1,116 SR
Queue Stats
93W - 129L
996 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Generole Lee
Arachne
13
5 / 0 / 3
9,959
766
9,379
11,905
4,871
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 3 / 6
8,999
692
9,643
7,925
2,579
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 8
8,994
692
5,320
7,226
4,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoBuddha
Cthulhu
11
0 / 4 / 2
8,554
658
9,864
11,638
7,036
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 2 / 1
8,066
620
4,558
6,946
2,094
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 5 / 1
8,304
639
5,852
12,898
4,982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
Generole Lee
Arachne
5
0
3
6.5
L
Cthulhu
GoBuddha
Cthulhu
0
4
2
0.25
L
1
2
1
0.75
W
3
3
6
2
W
3
0
8
7
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,342
Damage
20,274
27,056
Taken
31,482
12,197
Mitigated
14,112
11,505
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Generole Lee
Arachne
9,379
6,490
147
5,641
11,905
4,871
0
6,829
5,076
0
20,735
L
Cthulhu
GoBuddha
Cthulhu
9,864
382
681
783
11,638
7,036
0
3,316
8,322
33,804
0
L
4,558
2,248
0
841
6,946
2,094
0
1,829
5,117
0
36,487
W
9,643
1,372
0
1,519
7,925
2,579
168
4,742
3,183
34,100
0
W
5,320
457
0
4,198
7,226
4,747
147
4,296
2,930
0
28,772
L
5,852
1,935
730
2,278
12,898
4,982
453
4,518
8,380
27,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,952
Gold Earned
24,924
116
Minions Killed
154
0
Camps Cleared
0
729,885
Distance Traveled
706,640
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,959
766
29
2
0
259,119
0
L
Cthulhu
8,554
658
55
4
0
253,828
1
L
Loki
8,066
620
43
3
0
252,879
4
W
Scylla
8,999
692
48
4
0
222,089
0
W
Chaac
8,994
692
39
3
0
248,677
1
L
Olorun
8,304
639
56
4
0
199,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role