Player Matchup

Cthulhu
Cthulhu
Bronze I
V1kTh0r
Cthulhu
Bronze I
Level 126
God Stats
8W - 8L
1,643 SR
Queue Stats
20W - 29L
964 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,643 SR
964 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,723 SR
952 MMR
Nemesis
Nemesis
Bronze III
MinskyPagan
Nemesis
Bronze III
Level 64
God Stats
0W - 1L
1,723 SR
Queue Stats
1W - 8L
952 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
V1kTh0r
Cthulhu
16
5 / 1 / 0
10,425
869
7,352
11,971
6,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ah Muzen CabHelAnubisIzanamiVulcan

VS

Bans
BastetBakasuraHe BoKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MinskyPagan
Nemesis
14
1 / 5 / 0
8,641
720
7,511
12,198
7,078
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
MinskyPagan
Nemesis
1
5
0
0.2
W
Cthulhu
V1kTh0r
Cthulhu
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,352
Damage
7,511
11,971
Taken
12,198
6,841
Mitigated
7,078
4,387
Healing
2,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
MinskyPagan
Nemesis
7,511
4,347
0
2,989
12,198
7,078
0
7,369
4,829
0
45,082
W
Cthulhu
V1kTh0r
Cthulhu
7,352
1,404
0
4,387
11,971
6,841
1,110
84
11,887
58,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,425
Gold Earned
8,641
92
Minions Killed
63
0
Camps Cleared
0
240,987
Distance Traveled
208,689
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,641
720
63
5
0
208,689
2
W
Cthulhu
10,425
869
92
8
0
240,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role