Player Matchup

Fenrir
Fenrir
Arleykins
Fenrir
Level 22
God Stats
8W - 5L
1,597 SR
Queue Stats
11W - 17L
1,430 Elo+
Solo
Bellona
Bellona
DWnorse
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,240 Elo+
Solo
Ullr
Ullr
Scotlandia
Ullr
Level 29
God Stats
2W - 9L
1,321 SR
Queue Stats
45W - 51L
1,429 Elo+
Party 1
Merlin
Merlin
SmiteFerret
Merlin
Level 13
God Stats
6W - 7L
1,295 SR
Queue Stats
85W - 82L
1,423 Elo+
Solo
Ymir
Ymir
TheGreatChungus
Ymir
Level 29
God Stats
29W - 20L
1,588 SR
Queue Stats
74W - 60L
1,516 Elo+
Party 1
Team Averages
Level 22
1,460 SR
1,408 Elo+

VS

Team Averages
Level 20
1,485 SR
1,465 Elo+
Cthulhu
Cthulhu
AreYaButtHurt
Cthulhu
Level 25
God Stats
2W - 1L
1,707 SR
Queue Stats
40W - 37L
1,424 Elo+
Party 2
Chaac
Chaac
Flowen89
Chaac
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Mexicanskullss
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,427 Elo+
Solo
Vulcan
Vulcan
Perrii
Vulcan
Level 24
God Stats
3W - 1L
1,406 SR
Queue Stats
108W - 83L
1,513 Elo+
Solo
Ymir
Ymir
kodigouwu
Ymir
Level 24
God Stats
12W - 14L
1,313 SR
Queue Stats
260W - 299L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arleykins
Fenrir
13
3 / 4 / 1
8,742
546
5,801
13,182
4,068
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
DWnorse
Bellona
12
1 / 4 / 1
7,279
455
6,691
11,405
8,340
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 5 / 2
8,028
502
6,710
9,945
2,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
12
0 / 6 / 0
6,907
432
3,880
10,098
2,673
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

11
0 / 6 / 2
7,187
449
6,323
11,988
8,042
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 1 / 7
8,409
526
3,675
9,380
6,510
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Flowen89
Chaac
14
1 / 1 / 7
8,747
547
9,406
9,502
7,704
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 3 / 3
8,253
516
6,194
7,470
2,576
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Perrii
Vulcan
17
8 / 1 / 2
10,348
647
11,703
7,661
3,130
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
15
9 / 2 / 6
9,866
617
8,243
11,251
4,818
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
8
Kills
24
25
Deaths
8
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
1
7
4.5
L
Fenrir
Arleykins
Fenrir
3
4
1
0.88
L
Bellona
DWnorse
Bellona
1
4
1
0.38
W
Chaac
Flowen89
Chaac
1
1
7
4.5
W
5
3
3
2.17
W
Vulcan
Perrii
Vulcan
8
1
2
9
L
4
5
2
1
L
Merlin
0
6
0
0
L
0
6
2
0.17
W
Ymir
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,405
Damage
39,221
56,618
Taken
45,264
26,042
Mitigated
24,738
11,362
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,675
179
345
516
9,380
6,510
84
3,096
6,284
23,922
0
L
Fenrir
Arleykins
Fenrir
5,801
1,412
0
5,873
13,182
4,068
0
4,064
9,043
0
50,219
L
Bellona
DWnorse
Bellona
6,691
2,053
0
2,396
11,405
8,340
0
3,876
7,079
0
27,155
W
Chaac
Flowen89
Chaac
9,406
2,415
123
4,133
9,502
7,704
1,241
514
8,725
0
53,396
W
6,194
4,010
0
995
7,470
2,576
2,271
1,956
5,489
0
37,739
W
Vulcan
Perrii
Vulcan
11,703
2,946
0
250
7,661
3,130
353
3,054
4,582
80,136
0
L
6,710
2,766
0
819
9,945
2,919
720
3,836
6,109
0
37,176
L
Merlin
3,880
419
0
1,630
10,098
2,673
541
7,506
2,567
35,749
0
L
6,323
518
0
644
11,988
8,042
0
4,339
7,622
27,722
0
W
Ymir
8,243
2,324
0
3,385
11,251
4,818
0
1,583
9,551
46,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,143
Gold Earned
45,623
313
Minions Killed
411
0
Camps Cleared
0
1,284,912
Distance Traveled
1,544,070
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,409
526
48
3
0
323,118
4
L
Fenrir
8,742
546
81
5
0
284,337
5
L
Bellona
7,279
455
48
3
0
284,158
4
W
Chaac
8,747
547
103
6
0
335,434
1
W
Neith
8,253
516
63
4
0
253,015
0
W
Vulcan
10,348
647
123
8
0
317,511
4
L
Ullr
8,028
502
62
4
0
253,188
4
L
Merlin
6,907
432
76
5
0
203,983
1
L
Ymir
7,187
449
46
3
0
259,246
2
W
Ymir
9,866
617
74
5
0
314,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role