Player Matchup

Jormungandr
Jormungandr
BearishHarbor1
Jormungandr
Level 64
God Stats
12W - 11L
1,351 SR
Queue Stats
69W - 52L
1,240 Elo+
Party 1
Zeus
Zeus
KILLER KING ROD
Zeus
Level 13
God Stats
3W - 1L
1,302 SR
Queue Stats
53W - 36L
1,274 Elo+
Party 1
Mulan
Mulan
Le Chunk 0
Mulan
Level 18
God Stats
8W - 10L
1,500 SR
Queue Stats
102W - 87L
1,274 Elo+
Party 1
Team Averages
Level 32
1,384 SR
1,263 Elo+

VS

Team Averages
Level 35
1,281 SR
1,310 Elo+
Cerberus
Cerberus
Arandina
Cerberus
Level 69
God Stats
0W - 1L
1,260 SR
Queue Stats
227W - 222L
1,384 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TwinSuspect1
Ah Muzen Cab
Level 27
God Stats
0W - 2L
1,284 SR
Queue Stats
27W - 28L
1,335 Elo+
Party 2
Ra
Ra
countingroom2130
Ra
Level 8
God Stats
4W - 5L
1,300 SR
Queue Stats
37W - 47L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BearishHarbor1
Jormungandr
16
4 / 0 / 14
13,377
704
10,300
10,674
11,345
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
11 / 2 / 4
12,760
672
25,016
10,471
3,162
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
15
3 / 2 / 11
11,617
611
4,845
10,072
6,435
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arandina
Cerberus
12
1 / 6 / 3
10,189
536
9,951
18,530
8,698
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
TwinSuspect1
Ah Muzen Cab
15
1 / 3 / 3
11,029
580
5,512
13,916
5,552
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 9 / 1
10,208
537
4,862
12,222
6,049
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
18
Kills
4
4
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Arandina
Cerberus
1
6
3
0.42
W
Jormungandr
BearishHarbor1
Jormungandr
4
0
14
11
W
11
2
4
6.5
W
Mulan
3
2
11
4.25
L
Ah Muzen Cab
TwinSuspect1
Ah Muzen Cab
1
3
3
0.83
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,161
Damage
20,325
31,217
Taken
44,668
20,942
Mitigated
20,299
3,926
Healing
10,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Arandina
Cerberus
9,951
257
0
4,387
18,530
8,698
0
14,007
4,523
30,442
0
W
Jormungandr
BearishHarbor1
Jormungandr
10,300
2,214
0
1,939
10,674
11,345
328
5,567
5,107
40,858
0
W
25,016
2,794
0
1,613
10,471
3,162
507
5,702
4,769
76,348
0
W
Mulan
4,845
779
0
374
10,072
6,435
0
3,699
6,373
0
37,366
L
Ah Muzen Cab
TwinSuspect1
Ah Muzen Cab
5,512
2,170
0
2,590
13,916
5,552
0
11,340
2,576
88
45,708
L
4,862
870
1,250
1,927
12,222
6,049
0
10,011
2,211
24,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
31,426
219
Minions Killed
166
0
Camps Cleared
0
985,224
Distance Traveled
898,175
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,189
536
43
2
0
325,011
7
W
Jormungandr
13,377
704
74
4
0
333,263
1
W
Zeus
12,760
672
106
6
0
306,337
1
W
Mulan
11,617
611
39
2
0
345,624
1
L
Ah Muzen Cab
11,029
580
85
4
0
328,932
0
L
Ra
10,208
537
38
2
0
244,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role