Player Matchup

Set
Set
Dasadness
Set
Level 11
God Stats
0W - 1L
1,347 SR
Queue Stats
1W - 2L
1,348 Elo+
Solo
Cthulhu
Cthulhu
TH2Krew
Cthulhu
Level 14
God Stats
2W - 8L
1,479 SR
Queue Stats
68W - 97L
1,343 Elo+
Party 2
Ymir
Ymir
draxlers
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,036 Elo+
Solo
Sol
Sol
ojitoe
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,398 Elo+
Solo
Neith
Neith
tellallsecrets
Neith
Level 28
God Stats
43W - 76L
1,350 SR
Queue Stats
60W - 92L
1,319 Elo+
Party 2
Team Averages
Level 17
1,435 SR
1,289 Elo+

VS

Team Averages
Level 20
1,611 SR
1,422 Elo+
Bacchus
Bacchus
AlmightySway
Bacchus
Level 28
God Stats
26W - 15L
1,709 SR
Queue Stats
78W - 61L
1,501 Elo+
Party 1
Merlin
Merlin
DiegoClaro
Merlin
Level 29
God Stats
3W - 11L
1,590 SR
Queue Stats
47W - 57L
1,269 Elo+
Solo
Loki
Loki
LordNate16
Loki
Level 24
God Stats
16W - 7L
1,636 SR
Queue Stats
41W - 23L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Thanks4YourWork
Guan Yu
Level 14
God Stats
3W - 0L
1,617 SR
Queue Stats
9W - 8L
1,262 Elo+
Solo
Kukulkan
Kukulkan
notdommy
Kukulkan
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,180
422
1,389
10,925
3,652
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TH2Krew
Cthulhu
14
2 / 5 / 0
8,316
489
9,990
18,421
12,079
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
4
0 / 1 / 1
5,592
329
161
1,187
452
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Sol
ojitoe
Sol
14
1 / 1 / 2
7,937
467
5,862
10,582
3,353
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 7 / 0
6,853
403
4,148
9,778
3,189
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlmightySway
Bacchus
13
4 / 0 / 3
9,512
560
2,532
8,420
6,350
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
DiegoClaro
Merlin
15
8 / 1 / 3
9,930
584
13,830
8,487
2,976
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 4
8,994
529
4,859
8,714
2,627
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 1 / 5
8,845
520
7,659
11,101
5,697
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
notdommy
Kukulkan
16
1 / 2 / 1
9,928
584
6,846
5,719
2,241
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
17
17
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlmightySway
Bacchus
4
0
3
5.5
L
1
3
0
0.33
W
Merlin
DiegoClaro
Merlin
8
1
3
9.5
W
3
1
4
5
L
Cthulhu
TH2Krew
Cthulhu
2
5
0
0.4
W
1
1
5
3.5
L
Ymir
0
1
1
0.5
W
Kukulkan
notdommy
Kukulkan
1
2
1
0.75
L
Sol
ojitoe
Sol
1
1
2
2
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,550
Damage
35,726
50,893
Taken
42,441
22,725
Mitigated
19,891
16,155
Healing
13,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlmightySway
Bacchus
2,532
122
258
2,034
8,420
6,350
762
93
8,327
26,492
0
L
1,389
690
270
3,610
10,925
3,652
676
6,001
4,924
0
31,780
W
Merlin
DiegoClaro
Merlin
13,830
1,567
0
2,400
8,487
2,976
1,498
2,396
5,991
56,572
0
W
4,859
2,123
0
3,213
8,714
2,627
0
2,100
6,564
0
42,282
L
Cthulhu
TH2Krew
Cthulhu
9,990
1,527
155
5,705
18,421
12,079
467
5,403
13,018
46,852
0
W
7,659
2,442
906
3,966
11,101
5,697
1,279
6,927
3,574
0
32,546
L
Ymir
161
58
0
0
1,187
452
0
215
972
3,629
0
W
Kukulkan
notdommy
Kukulkan
6,846
532
0
1,181
5,719
2,241
1,334
3,697
1,972
65,982
0
L
Sol
ojitoe
Sol
5,862
835
231
5,204
10,582
3,353
2,559
3,846
6,736
41,839
0
L
4,148
1,189
0
980
9,778
3,189
972
7,743
2,035
0
28,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,878
Gold Earned
47,209
268
Minions Killed
399
0
Camps Cleared
0
1,215,251
Distance Traveled
1,504,448
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,512
560
47
3
0
324,915
5
L
Set
7,180
422
54
3
0
343,393
1
W
Merlin
9,930
584
94
6
0
312,509
2
W
Loki
8,994
529
58
3
0
329,962
3
L
Cthulhu
8,316
489
80
5
0
294,467
1
W
Guan Yu
8,845
520
69
4
0
314,766
0
L
Ymir
5,592
329
7
0
0
48,783
0
W
Kukulkan
9,928
584
131
8
0
222,296
0
L
Sol
7,937
467
75
4
0
300,902
0
L
Neith
6,853
403
52
3
0
227,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role