Player Matchup

Cthulhu
Cthulhu
Deardrie
Cthulhu
Level 29
God Stats
2W - 1L
1,307 SR
Queue Stats
67W - 54L
1,555 Elo+
Solo
Neith
Neith
Kxuds
Neith
Level 26
God Stats
12W - 1L
1,797 SR
Queue Stats
64W - 44L
1,621 Elo+
Solo
Merlin
Merlin
Nek310
Merlin
Level 28
God Stats
30W - 15L
1,650 SR
Queue Stats
99W - 71L
1,575 Elo+
Party 1
Mercury
Mercury
RegalSmeagol
Mercury
Level 29
God Stats
18W - 16L
1,606 SR
Queue Stats
62W - 47L
1,613 Elo+
Solo
Sun Wukong
Sun Wukong
Tone920
Sun Wukong
Level 27
God Stats
3W - 2L
1,900 SR
Queue Stats
182W - 161L
1,596 Elo+
Party 1
Team Averages
Level 28
1,652 SR
1,592 Elo+

VS

Team Averages
Level 25
1,345 SR
1,503 Elo+
Chiron
Chiron
AtmaVegeta
Chiron
Level 26
God Stats
2W - 4L
1,637 SR
Queue Stats
81W - 70L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Enthy
Cthulhu
Level 26
God Stats
1W - 4L
1,354 SR
Queue Stats
103W - 101L
1,542 Elo+
Solo
Merlin
Merlin
INCJAMES
Merlin
Level 22
God Stats
1W - 4L
1,263 SR
Queue Stats
15W - 32L
1,268 Elo+
Solo
Zeus
Zeus
PhilaThunderkat
Zeus
Level 23
God Stats
13W - 16L
1,184 SR
Queue Stats
105W - 129L
1,439 Elo+
Solo
Ne Zha
Ne Zha
iTzZcazador
Ne Zha
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 7L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deardrie
Cthulhu
20
4 / 5 / 19
13,881
992
25,536
23,199
20,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Neith
Kxuds
Neith
20
6 / 4 / 23
15,341
1,096
20,763
15,685
5,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Nek310
Merlin
20
11 / 6 / 17
15,740
1,124
23,880
17,819
5,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
RegalSmeagol
Mercury
20
13 / 13 / 10
15,699
1,121
25,837
26,294
9,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Tone920
Sun Wukong
20
8 / 4 / 28
15,182
1,084
20,027
29,728
24,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

53

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AtmaVegeta
Chiron
20
10 / 4 / 15
15,449
1,104
25,574
21,706
7,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Enthy
Cthulhu
20
4 / 16 / 21
14,736
1,053
22,738
44,197
17,147
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
INCJAMES
Merlin
18
1 / 7 / 8
11,929
852
5,907
14,721
5,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
13 / 4 / 12
16,846
1,203
25,455
12,366
4,652
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
20
4 / 11 / 23
14,828
1,059
27,384
28,390
10,982
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
111
42
Kills
32
32
Deaths
42
97
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Chiron
AtmaVegeta
Chiron
10
4
15
4.38
W
Cthulhu
Deardrie
Cthulhu
4
5
19
2.7
L
Cthulhu
Enthy
Cthulhu
4
16
21
0.91
L
Merlin
INCJAMES
Merlin
1
7
8
0.71
W
Neith
Kxuds
Neith
6
4
23
4.38
W
Merlin
Nek310
Merlin
11
6
17
3.25
L
13
4
12
4.75
W
Mercury
RegalSmeagol
Mercury
13
13
10
1.38
W
Sun Wukong
Tone920
Sun Wukong
8
4
28
5.5
L
Ne Zha
4
11
23
1.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,043
Damage
107,058
112,725
Taken
121,380
65,311
Mitigated
45,696
11,114
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
AtmaVegeta
Chiron
25,574
12,562
1,717
4,627
21,706
7,771
0
8,039
13,667
0
47,553
W
Cthulhu
Deardrie
Cthulhu
25,536
2,239
708
0
23,199
20,454
0
12,422
10,777
50,344
0
L
Cthulhu
Enthy
Cthulhu
22,738
962
1,351
2,367
44,197
17,147
0
19,915
24,282
46,638
0
L
Merlin
INCJAMES
Merlin
5,907
878
0
0
14,721
5,144
0
7,083
7,525
25,695
0
W
Neith
Kxuds
Neith
20,763
11,907
0
5,162
15,685
5,008
0
7,004
8,681
0
57,791
W
Merlin
Nek310
Merlin
23,880
837
0
365
17,819
5,697
0
7,278
10,541
50,608
0
L
25,455
2,435
250
743
12,366
4,652
0
3,400
8,966
55,030
0
W
Mercury
RegalSmeagol
Mercury
25,837
17,314
0
1,628
26,294
9,356
0
10,469
15,825
0
42,079
W
Sun Wukong
Tone920
Sun Wukong
20,027
4,612
0
3,251
29,728
24,796
0
16,927
12,801
0
39,845
L
Ne Zha
27,384
8,603
0
2,009
28,390
10,982
0
10,979
17,411
0
44,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,843
Gold Earned
73,788
287
Minions Killed
269
12
Camps Cleared
4
1,398,674
Distance Traveled
1,305,321
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
15,449
1,104
51
4
0
282,932
1
W
Cthulhu
13,881
992
69
5
0
286,541
0
L
Cthulhu
14,736
1,053
52
4
0
272,518
2
L
Merlin
11,929
852
55
4
1
192,362
1
W
Neith
15,341
1,096
53
4
5
238,713
2
W
Merlin
15,740
1,124
60
4
3
262,210
0
L
Zeus
16,846
1,203
70
5
1
253,602
0
W
Mercury
15,699
1,121
50
4
2
318,384
0
W
Sun Wukong
15,182
1,084
55
4
2
292,826
0
L
Ne Zha
14,828
1,059
41
3
2
303,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role