Player Matchup

Eset
Eset
Silver I
Cabriiii
Eset
Silver I
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 75L
1,096 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,500 SR
1,096 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,541 SR
1,050 MMR
Hercules
Hercules
Bronze III
Zhenja_94
Hercules
Bronze III
Level 101
God Stats
1W - 4L
1,541 SR
Queue Stats
136W - 157L
1,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
1 / 2 / 0
11,496
766
10,852
12,566
10,804
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneAnubisIzanamiHadesBakasura

VS

Bans
KaliChaacCabrakanHe BoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Zhenja_94
Hercules
19
2 / 1 / 0
11,686
779
6,581
17,385
14,550
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Eset
1
2
0
0.5
W
Hercules
Zhenja_94
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,852
Damage
6,581
12,566
Taken
17,385
10,804
Mitigated
14,550
6,310
Healing
7,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
10,852
2,446
0
6,310
12,566
10,804
987
879
11,687
85,348
0
W
Hercules
Zhenja_94
Hercules
6,581
2,565
0
7,352
17,385
14,550
379
10,948
6,437
0
78,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,496
Gold Earned
11,686
140
Minions Killed
144
0
Camps Cleared
0
232,439
Distance Traveled
316,182
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,496
766
140
9
0
232,439
2
W
Hercules
11,686
779
144
10
0
316,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role