Player Matchup

Izanami
Izanami
Bronze I
TTV_Huracanlive
Izanami
Bronze I
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,063 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 62
1,500 SR
1,063 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 42
1,196 SR
1,500 MMR
Fenrir
Fenrir
Bronze III
RobertM103
Fenrir
Bronze III
Level 42
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
11,322
871
6,341
10,169
4,324
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MercuryKukulkanKaliBaron SamediArachne

VS

Bans
ThanatosAnubisAo KuangCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RobertM103
Fenrir
14
2 / 3 / 0
8,493
653
4,279
10,830
4,190
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
RobertM103
Fenrir
2
3
0
0.67
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,341
Damage
4,279
10,169
Taken
10,830
4,324
Mitigated
4,190
4,807
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
RobertM103
Fenrir
4,279
1,686
0
2,588
10,830
4,190
0
0
10,830
0
21,772
W
6,341
3,249
0
4,807
10,169
4,324
2,762
92
10,077
0
90,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,322
Gold Earned
8,493
143
Minions Killed
40
0
Camps Cleared
0
241,900
Distance Traveled
176,029
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,493
653
40
3
0
176,029
0
W
Izanami
11,322
871
143
11
0
241,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role