Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HaruNoYukki
Cthulhu
Level 144
God Stats
0W - 1L
1,277 SR
Queue Stats
12W - 11L
1,392 Elo+
Party 1
Raijin
Raijin
Vialentine
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
i Addi
Bacchus
Level 155
God Stats
0W - 2L
1,232 SR
Queue Stats
45W - 34L
1,591 Elo+
Party 1
Team Averages
Level 138
1,402 SR
1,497 Elo+

VS

Team Averages
Level 113
1,628 SR
1,527 Elo+
Sun Wukong
Sun Wukong
BigWhiteizzle
Sun Wukong
Level 124
God Stats
4W - 0L
1,871 SR
Queue Stats
122W - 97L
1,535 Elo+
Party 2
Artemis
Artemis
DEEDLYWOLF
Artemis
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,504 Elo+
Party 3
Nemesis
Nemesis
Grimmgrin13
Nemesis
Level 155
God Stats
1W - 1L
1,363 SR
Queue Stats
286W - 261L
1,576 Elo+
Party 2
Chaac
Chaac
TheCancerOfDeath
Chaac
Level 126
God Stats
1W - 1L
1,905 SR
Queue Stats
15W - 12L
1,504 Elo+
Party 3
Janus
Janus
XionAoii
Janus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 37L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
7 / 7 / 13
11,717
781
18,040
21,027
8,122
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
 
Ah Muzen Cab
17
2 / 7 / 17
10,877
725
9,928
16,598
6,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
HaruNoYukki
Cthulhu
16
4 / 9 / 12
10,365
691
14,368
18,823
9,207
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
Vialentine
Raijin
17
9 / 6 / 16
11,346
756
13,674
13,038
5,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
i Addi
Bacchus
19
10 / 8 / 11
12,226
815
18,082
17,347
11,703
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigWhiteizzle
Sun Wukong
20
10 / 6 / 14
12,794
853
12,611
17,320
14,998
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
DEEDLYWOLF
Artemis
17
1 / 8 / 15
10,767
718
10,689
14,803
4,815
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Grimmgrin13
Nemesis
19
12 / 7 / 9
12,507
834
10,459
17,909
10,878
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
11 / 5 / 17
14,116
941
30,453
23,665
22,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
XionAoii
Janus
16
2 / 8 / 15
10,432
695
10,967
12,525
4,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
106
32
Kills
36
37
Deaths
34
69
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
7
13
1.93
L
Ah Muzen Cab
 
Ah Muzen Cab
2
7
17
1.5
W
Sun Wukong
BigWhiteizzle
Sun Wukong
10
6
14
2.83
W
Artemis
DEEDLYWOLF
Artemis
1
8
15
1.06
W
Nemesis
Grimmgrin13
Nemesis
12
7
9
2.36
L
Cthulhu
HaruNoYukki
Cthulhu
4
9
12
1.11
W
11
5
17
3.9
L
Raijin
Vialentine
Raijin
9
6
16
2.83
W
Janus
XionAoii
Janus
2
8
15
1.19
L
Bacchus
i Addi
Bacchus
10
8
11
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,092
Damage
75,179
86,833
Taken
86,222
41,282
Mitigated
57,499
26,620
Healing
29,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,040
10,114
818
9,773
21,027
8,122
440
2,459
18,568
36,747
0
L
Ah Muzen Cab
 
Ah Muzen Cab
9,928
4,632
1,161
5,372
16,598
6,983
546
1,036
15,562
0
22,841
W
Sun Wukong
BigWhiteizzle
Sun Wukong
12,611
2,276
1,706
1,924
17,320
14,998
784
14,189
3,131
0
22,675
W
Artemis
DEEDLYWOLF
Artemis
10,689
4,931
1,374
1,715
14,803
4,815
1,454
11,671
3,132
0
20,304
W
Nemesis
Grimmgrin13
Nemesis
10,459
3,115
1,981
4,969
17,909
10,878
1,642
14,308
3,601
0
24,572
L
Cthulhu
HaruNoYukki
Cthulhu
14,368
334
827
1,757
18,823
9,207
225
3,301
15,522
29,615
0
W
30,453
8,360
1,417
11,726
23,665
22,155
567
12,766
10,899
0
56,003
L
Raijin
Vialentine
Raijin
13,674
1,607
463
3,126
13,038
5,267
380
1,993
11,045
21,657
0
W
Janus
XionAoii
Janus
10,967
704
947
1,374
12,525
4,653
872
11,230
1,295
24,072
0
L
Bacchus
i Addi
Bacchus
18,082
558
1,107
2,216
17,347
11,703
135
2,178
15,169
29,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,531
Gold Earned
60,616
137
Minions Killed
181
0
Camps Cleared
0
1,001,620
Distance Traveled
1,190,035
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,717
781
29
2
0
221,018
0
L
Ah Muzen Cab
10,877
725
32
2
0
223,428
1
W
Sun Wukong
12,794
853
20
1
0
238,213
1
W
Artemis
10,767
718
24
2
0
192,498
1
W
Nemesis
12,507
834
32
2
0
272,697
0
L
Cthulhu
10,365
691
41
3
0
196,619
0
W
Chaac
14,116
941
59
4
0
260,827
1
L
Raijin
11,346
756
13
1
0
158,983
2
W
Janus
10,432
695
46
3
0
225,800
0
L
Bacchus
12,226
815
22
1
0
201,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role