Player Matchup

Xbalanque
Xbalanque
IIAO
Xbalanque
Level 8
God Stats
0W - 2L
1,262 SR
Queue Stats
2W - 3L
1,213 Elo+
Party 2
Cthulhu
Cthulhu
LIL_ArthurAlegre
Cthulhu
Level 5
God Stats
0W - 1L
1,727 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
OmneVitae
Cernunnos
Level 26
God Stats
19W - 22L
1,446 SR
Queue Stats
356W - 374L
1,415 Elo+
Solo
Olorun
Olorun
RonnnR
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
TDT_NoT
Fenrir
Level 6
God Stats
1W - 1L
1,216 SR
Queue Stats
1W - 4L
1,042 Elo+
Party 3
Team Averages
Level 10
1,430 SR
1,334 Elo+

VS

Team Averages
Level 23
1,558 SR
1,444 Elo+
Anubis
Anubis
Eduardooo04522
Anubis
Level 18
God Stats
14W - 11L
1,497 SR
Queue Stats
104W - 78L
1,402 Elo+
Party 1
Kukulkan
Kukulkan
Outs
Kukulkan
Level 29
God Stats
3W - 1L
1,729 SR
Queue Stats
76W - 46L
1,632 Elo+
Solo
Neith
Neith
SdAbner
Neith
Level 29
God Stats
373W - 353L
1,563 SR
Queue Stats
662W - 733L
1,473 Elo+
Solo
Sylvanus
Sylvanus
TiiagoN
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,330 Elo+
Solo
Set
Set
iiBrUnO_VPii
Set
Level 29
God Stats
9W - 4L
1,500 SR
Queue Stats
105W - 99L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IIAO
Xbalanque
11
1 / 9 / 1
6,808
973
8,216
12,106
3,070
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 1
6,129
876
1,805
8,670
2,629
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
OmneVitae
Cernunnos
9
0 / 0 / 1
4,390
627
0
438
164
Olorun
RonnnR
Olorun
10
0 / 0 / 1
5,883
840
0
270
116
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes

Shoes

+6%
Movement Speed

Fenrir
TDT_NoT
Fenrir
11
1 / 8 / 0
6,510
930
2,036
8,963
2,437
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

119

VS

Team 2 Tickets

454

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 14
8,090
1,156
8,316
3,131
1,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Outs
Kukulkan
14
6 / 0 / 11
8,205
1,172
4,884
2,898
1,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
SdAbner
Neith
13
4 / 2 / 9
7,428
1,061
7,159
5,208
1,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
TiiagoN
Sylvanus
13
2 / 0 / 7
7,281
1,040
1,377
3,131
2,761
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
6 / 1 / 14
8,028
1,147
6,018
4,171
1,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
78
2
Kills
23
23
Deaths
3
4
Assists
55
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
L
Xbalanque
IIAO
Xbalanque
1
9
1
0.17
L
0
6
1
0.08
L
Cernunnos
OmneVitae
Cernunnos
0
0
1
0.5
W
Kukulkan
Outs
Kukulkan
6
0
11
11.5
L
Olorun
RonnnR
Olorun
0
0
1
0.5
W
Neith
SdAbner
Neith
4
2
9
4.25
L
Fenrir
TDT_NoT
Fenrir
1
8
0
0.13
W
Sylvanus
TiiagoN
Sylvanus
2
0
7
5.5
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,057
Damage
27,754
30,447
Taken
18,539
8,416
Mitigated
8,903
393
Healing
2,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,316
238
166
1,355
3,131
1,513
0
238
2,893
18,213
0
L
Xbalanque
IIAO
Xbalanque
8,216
5,368
0
0
12,106
3,070
0
5,444
6,662
0
15,804
L
1,805
76
0
0
8,670
2,629
0
4,378
4,292
4,641
0
L
Cernunnos
OmneVitae
Cernunnos
0
0
0
0
438
164
0
0
438
0
0
W
Kukulkan
Outs
Kukulkan
4,884
990
0
180
2,898
1,265
0
298
2,600
26,851
0
L
Olorun
RonnnR
Olorun
0
0
0
0
270
116
0
0
270
0
0
W
Neith
SdAbner
Neith
7,159
4,369
0
167
5,208
1,867
0
782
4,006
0
10,094
L
Fenrir
TDT_NoT
Fenrir
2,036
830
0
393
8,963
2,437
0
4,755
4,208
0
6,896
W
Sylvanus
TiiagoN
Sylvanus
1,377
867
0
231
3,131
2,761
0
188
2,943
14,129
0
W
6,018
2,534
0
124
4,171
1,497
0
299
3,248
0
9,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,720
Gold Earned
39,032
30
Minions Killed
130
3
Camps Cleared
5
238,024
Distance Traveled
564,302
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,090
1,156
25
4
0
110,742
0
L
Xbalanque
6,808
973
19
3
0
85,362
0
L
Cthulhu
6,129
876
4
1
1
58,526
0
L
Cernunnos
4,390
627
0
0
0
0
0
W
Kukulkan
8,205
1,172
61
9
2
129,545
0
L
Olorun
5,883
840
0
0
0
0
0
W
Neith
7,428
1,061
10
1
0
101,876
0
L
Fenrir
6,510
930
7
1
2
94,136
0
W
Sylvanus
7,281
1,040
22
3
1
87,541
1
W
Set
8,028
1,147
12
2
2
134,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role