Player Matchup

Fenrir
Fenrir
ScubaSteve265
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
952 Elo+
Solo
Chaac
Chaac
WHB-Prodigy
Chaac
Level 84
God Stats
87W - 67L
1,533 SR
Queue Stats
178W - 187L
1,405 Elo+
Party 2
Scylla
Scylla
origamicastle
Scylla
Level 28
God Stats
31W - 35L
1,473 SR
Queue Stats
84W - 94L
1,351 Elo+
Party 2
Team Averages
Level 39
1,502 SR
1,236 Elo+

VS

Team Averages
Level 16
1,272 SR
1,396 Elo+
Neith
Neith
FearfullGiantcok
Neith
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 35L
1,500 Elo+
Solo
Heimdallr
Heimdallr
chastheass
Heimdallr
Level 15
God Stats
0W - 1L
1,172 SR
Queue Stats
2W - 3L
1,344 Elo+
Party 1
Nemesis
Nemesis
ginganinga135
Nemesis
Level 28
God Stats
0W - 1L
1,145 SR
Queue Stats
2W - 3L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 9
10,162
726
7,817
11,322
4,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
11 / 2 / 8
11,195
800
14,036
15,311
12,805
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 2 / 12
10,602
757
11,188
7,176
1,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
9,141
653
5,284
10,448
2,987
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
chastheass
Heimdallr
14
5 / 5 / 3
10,396
743
6,094
15,179
8,236
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
10
1 / 11 / 4
8,699
621
5,695
15,487
5,135
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
23
Kills
9
9
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
5
5
9
1.9
W
11
2
8
7.5
L
Heimdallr
chastheass
Heimdallr
5
5
3
1.3
L
Nemesis
1
11
4
0.27
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
17,073
33,809
Taken
41,114
18,947
Mitigated
16,358
13,328
Healing
3,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,284
2,406
0
1,433
10,448
2,987
80
2,535
7,713
0
21,745
W
7,817
2,391
0
1,727
11,322
4,228
275
636
10,672
0
18,015
W
14,036
3,874
945
7,979
15,311
12,805
1,427
0
15,311
0
45,069
L
Heimdallr
chastheass
Heimdallr
6,094
3,218
275
1,611
15,179
8,236
543
4,248
10,723
0
25,308
L
Nemesis
5,695
2,233
0
656
15,487
5,135
780
4,501
10,711
0
18,588
W
11,188
1,501
880
1,797
7,176
1,914
532
0
7,176
43,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,959
Gold Earned
28,236
128
Minions Killed
75
0
Camps Cleared
0
794,258
Distance Traveled
606,235
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,141
653
16
1
0
177,635
0
W
Fenrir
10,162
726
15
1
0
312,262
0
W
Chaac
11,195
800
45
3
0
261,048
5
L
Heimdallr
10,396
743
38
3
0
213,718
3
L
Nemesis
8,699
621
21
2
0
214,882
0
W
Scylla
10,602
757
68
5
0
220,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role