Player Matchup

Merlin
Merlin
Ramuh16
Merlin
Level 42
God Stats
12W - 10L
1,531 SR
Queue Stats
27W - 33L
1,420 Elo+
Party 1
Ra
Ra
Vanchitz
Ra
Level 53
God Stats
5W - 3L
1,480 SR
Queue Stats
25W - 27L
1,433 Elo+
Party 1
Neith
Neith
sellercasado
Neith
Level 10
God Stats
5W - 6L
1,568 SR
Queue Stats
7W - 11L
1,361 Elo+
Party 1
Team Averages
Level 35
1,526 SR
1,405 Elo+

VS

Team Averages
Level 9
1,465 SR
1,523 Elo+
Pele
Pele
Athena0125
Pele
Level 7
God Stats
0W - 5L
1,220 SR
Queue Stats
1W - 11L
1,280 Elo+
Solo
Nu Wa
Nu Wa
StariyKaban
Nu Wa
Level 14
God Stats
1W - 2L
1,485 SR
Queue Stats
9W - 10L
1,789 Elo+
Solo
Anhur
Anhur
zetalil
Anhur
Level 6
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ramuh16
Merlin
10
8 / 0 / 10
7,099
1,014
6,620
4,994
1,484
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
6 / 0 / 11
6,815
974
6,066
2,421
714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
6 / 1 / 12
6,705
958
4,845
3,283
824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 1
4,822
689
1,158
8,610
3,883
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 3 / 0
5,346
764
1,945
5,076
1,692
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
zetalil
Anhur
5
0 / 9 / 0
4,374
625
1,097
7,370
2,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
20
Kills
1
1
Deaths
20
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Merlin
Ramuh16
Merlin
8
0
10
13
L
1
3
0
0.33
W
6
0
11
11.5
W
6
1
12
12
L
Anhur
zetalil
Anhur
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,531
Damage
4,200
10,698
Taken
21,056
3,022
Mitigated
7,881
4,434
Healing
1,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,158
86
123
755
8,610
3,883
0
5,403
3,207
0
7,599
W
Merlin
Ramuh16
Merlin
6,620
895
0
1,194
4,994
1,484
616
1,201
3,793
23,686
0
L
1,945
1,195
0
250
5,076
1,692
0
3,191
1,885
9,168
0
W
6,066
560
1,255
1,489
2,421
714
858
241
2,180
28,849
0
W
4,845
1,980
0
496
3,283
824
1,293
514
2,769
0
11,198
L
Anhur
zetalil
Anhur
1,097
445
0
0
7,370
2,306
0
4,092
3,278
0
6,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,619
Gold Earned
14,542
91
Minions Killed
27
0
Camps Cleared
0
411,346
Distance Traveled
275,793
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,822
689
8
1
0
83,349
4
W
Merlin
7,099
1,014
37
5
0
133,089
1
L
Nu Wa
5,346
764
10
1
0
109,151
0
W
Ra
6,815
974
46
7
0
150,352
1
W
Neith
6,705
958
8
1
0
127,905
0
L
Anhur
4,374
625
9
1
0
83,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role