Player Matchup

Agni
Agni
CafeMontagne90
Agni
Level 17
God Stats
4W - 9L
1,696 SR
Queue Stats
34W - 60L
1,337 Elo+
Solo
Chernobog
Chernobog
Jcoombes1997
Chernobog
Level 9
God Stats
2W - 0L
1,748 SR
Queue Stats
8W - 8L
1,348 Elo+
Solo
Fenrir
Fenrir
Mars228food
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,293 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Plaguerabbit
Ah Muzen Cab
Level 26
God Stats
8W - 2L
1,762 SR
Queue Stats
76W - 45L
1,447 Elo+
Solo
Merlin
Merlin
inseminator552
Merlin
Level 17
God Stats
56W - 35L
1,706 SR
Queue Stats
78W - 67L
1,493 Elo+
Solo
Team Averages
Level 15
1,682 SR
1,384 Elo+

VS

Team Averages
Level 14
1,424 SR
1,352 Elo+
Cthulhu
Cthulhu
End_Eavor
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 127L
1,442 Elo+
Party 1
Ne Zha
Ne Zha
Lemillion-8
Ne Zha
Level 7
God Stats
5W - 7L
1,500 SR
Queue Stats
122W - 108L
1,453 Elo+
Party 1
Bellona
Bellona
MinnyLu
Bellona
Level 28
God Stats
3W - 4L
1,333 SR
Queue Stats
48W - 60L
1,306 Elo+
Solo
Neith
Neith
Nephyss
Neith
Level 7
God Stats
9W - 21L
1,286 SR
Queue Stats
33W - 55L
1,151 Elo+
Solo
Set
Set
tomerfalach9
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 9 / 18
14,072
938
12,957
17,463
6,188
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
Jcoombes1997
Chernobog
20
9 / 2 / 16
15,405
1,027
15,647
13,358
5,237
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
17
2 / 3 / 5
11,894
793
3,434
6,169
2,051
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
Plaguerabbit
Ah Muzen Cab
20
14 / 5 / 15
16,751
1,117
40,281
21,651
8,339
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 5 / 18
15,078
1,005
27,610
14,893
4,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

96

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
End_Eavor
Cthulhu
20
5 / 5 / 17
16,631
1,109
19,171
32,867
37,881
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
20
13 / 6 / 9
17,350
1,157
26,115
21,376
9,400
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
MinnyLu
Bellona
20
4 / 5 / 6
13,643
910
12,201
21,942
15,229
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Nephyss
Neith
20
1 / 12 / 12
13,188
879
8,315
24,079
10,058
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 0
11,056
737
1,791
7,825
2,440
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
68
34
Kills
24
24
Deaths
34
72
Assists
44
Player
Kills
Deaths
Assists
KDA
W
2
9
18
1.22
L
Cthulhu
End_Eavor
Cthulhu
5
5
17
2.7
W
Chernobog
Jcoombes1997
Chernobog
9
2
16
8.5
L
Ne Zha
13
6
9
2.92
W
Fenrir
2
3
5
1.5
L
Bellona
MinnyLu
Bellona
4
5
6
1.4
L
Neith
Nephyss
Neith
1
12
12
0.58
W
Ah Muzen Cab
Plaguerabbit
Ah Muzen Cab
14
5
15
4.3
W
7
5
18
3.2
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,929
Damage
67,593
73,534
Taken
108,089
26,769
Mitigated
75,008
11,412
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,957
1,904
0
1,868
17,463
6,188
0
5,827
11,586
42,610
0
L
Cthulhu
End_Eavor
Cthulhu
19,171
1,671
1,024
5,345
32,867
37,881
0
10,901
21,966
58,492
0
W
Chernobog
Jcoombes1997
Chernobog
15,647
11,539
0
1,205
13,358
5,237
0
2,165
11,143
0
36,937
L
Ne Zha
26,115
4,830
0
1,583
21,376
9,400
0
7,830
13,546
0
59,083
W
Fenrir
3,434
212
0
209
6,169
2,051
0
1,782
4,387
0
6,771
L
Bellona
MinnyLu
Bellona
12,201
893
0
515
21,942
15,229
0
6,827
15,115
1,126
28,262
L
Neith
Nephyss
Neith
8,315
2,163
0
1,705
24,079
10,058
0
12,530
11,549
0
33,751
W
Ah Muzen Cab
Plaguerabbit
Ah Muzen Cab
40,281
24,173
366
6,120
21,651
8,339
0
7,760
13,866
0
76,768
W
27,610
1,248
231
1,413
14,893
4,954
0
2,745
12,123
51,524
0
L
1,791
684
0
0
7,825
2,440
0
2,479
5,346
0
3,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,200
Gold Earned
71,868
257
Minions Killed
275
4
Camps Cleared
6
1,081,810
Distance Traveled
1,108,119
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,072
938
96
6
1
182,295
0
L
Cthulhu
16,631
1,109
90
6
1
255,112
2
W
Chernobog
15,405
1,027
47
3
2
258,509
0
L
Ne Zha
17,350
1,157
81
5
3
321,612
1
W
Fenrir
11,894
793
8
1
1
133,324
0
L
Bellona
13,643
910
57
4
1
256,026
2
L
Neith
13,188
879
47
3
1
182,183
2
W
Ah Muzen Cab
16,751
1,117
63
4
0
260,136
0
W
Merlin
15,078
1,005
43
3
0
247,546
0
L
Set
11,056
737
0
0
0
93,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role