Player Matchup

Bellona
Bellona
BeastCoastSpike
Bellona
Level 19
God Stats
2W - 2L
1,920 SR
Queue Stats
84W - 46L
1,642 Elo+
Solo
Khepri
Khepri
BlizzysandBiddys
Khepri
Level 28
God Stats
4W - 5L
1,530 SR
Queue Stats
71W - 75L
1,339 Elo+
Solo
Ra
Ra
Gammo7318
Ra
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,294 Elo+
Solo
Team Averages
Level 20
1,650 SR
1,425 Elo+

VS

Team Averages
Level 18
1,382 SR
1,231 Elo+
Cthulhu
Cthulhu
LilChadDaddy
Cthulhu
Level 18
God Stats
8W - 10L
1,466 SR
Queue Stats
13W - 19L
1,218 Elo+
Solo
Fenrir
Fenrir
ORLANDO736
Fenrir
Level 8
God Stats
0W - 1L
1,159 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Olorun
Olorun
PettyKlutchNutt
Olorun
Level 27
God Stats
0W - 2L
1,521 SR
Queue Stats
0W - 2L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 6 / 3
13,708
857
17,731
17,060
15,982
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 15
11,201
700
3,537
9,249
13,346
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 6 / 12
11,054
691
10,818
11,053
4,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LilChadDaddy
Cthulhu
16
11 / 8 / 1
12,256
766
17,875
21,827
8,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ORLANDO736
Fenrir
12
1 / 11 / 4
9,639
602
5,579
20,665
9,905
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

4
0 / 0 / 0
7,642
478
0
0
0

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
19
Kills
12
13
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
15
6
3
2.75
W
2
1
15
9.5
W
2
6
12
1.33
L
Cthulhu
LilChadDaddy
Cthulhu
11
8
1
1.44
L
Fenrir
ORLANDO736
Fenrir
1
11
4
0.27
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,086
Damage
23,454
37,362
Taken
42,492
33,543
Mitigated
18,503
9,457
Healing
3,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,731
9,586
0
2,708
17,060
15,982
1,468
7,042
10,018
0
52,830
W
3,537
225
1,364
975
9,249
13,346
410
5,032
4,217
16,860
0
W
10,818
1,912
1,396
3,014
11,053
4,215
1,766
5,903
5,150
37,344
0
L
Cthulhu
LilChadDaddy
Cthulhu
17,875
1,035
226
2,095
21,827
8,598
138
9,923
11,640
48,854
0
L
Fenrir
ORLANDO736
Fenrir
5,579
1,628
0
716
20,665
9,905
0
4,432
15,883
0
14,918
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,963
Gold Earned
29,537
130
Minions Killed
79
0
Camps Cleared
0
776,673
Distance Traveled
421,673
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,708
857
49
3
0
268,795
0
W
Khepri
11,201
700
21
1
0
237,484
0
W
Ra
11,054
691
60
4
0
270,394
0
L
Cthulhu
12,256
766
62
4
0
223,558
0
L
Fenrir
9,639
602
17
1
0
198,115
1
L
Olorun
7,642
478
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role