Player Matchup

Anhur
Anhur
Rogash1
Anhur
Level 64
God Stats
3W - 1L
1,900 SR
Queue Stats
16W - 14L
1,488 Elo+
Party 1
Ra
Ra
Weiserion
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,685 Elo+
Party 1
Bastet
Bastet
artisticmaniacs
Bastet
Level 4
God Stats
3W - 1L
1,832 SR
Queue Stats
4W - 4L
1,617 Elo+
Party 1
Team Averages
Level 24
1,744 SR
1,597 Elo+

VS

Team Averages
Level 14
1,348 SR
1,244 Elo+
Hel
Hel
Caranthir70129
Hel
Level 16
God Stats
10W - 14L
1,406 SR
Queue Stats
62W - 95L
1,267 Elo+
Solo
Da Ji
Da Ji
Cerberus001
Da Ji
Level 18
God Stats
0W - 1L
1,346 SR
Queue Stats
2W - 7L
1,321 Elo+
Solo
Artemis
Artemis
Meveryk
Artemis
Level 8
God Stats
1W - 1L
1,291 SR
Queue Stats
103W - 104L
1,144 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rogash1
Anhur
15
18 / 1 / 8
10,977
915
21,801
13,860
5,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
6 / 4 / 13
8,889
741
6,519
7,926
2,856
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 13
8,356
696
1,527
3,964
3,332
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,674
640
5,343
13,626
2,045
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 10 / 2
7,795
650
4,388
13,998
3,182
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Meveryk
Artemis
10
0 / 8 / 3
7,137
595
8,329
10,414
1,614
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
26
Kills
4
5
Deaths
26
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
2
10
2
0.3
L
Artemis
Meveryk
Artemis
0
8
3
0.19
W
Anhur
Rogash1
Anhur
18
1
8
22
W
6
4
13
3.13
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,847
Damage
18,060
25,750
Taken
38,038
11,669
Mitigated
6,841
10,348
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,343
120
1,478
3,648
13,626
2,045
0
2,181
11,359
22,439
0
L
4,388
364
219
1,088
13,998
3,182
0
3,410
10,538
0
17,312
L
Artemis
Meveryk
Artemis
8,329
3,907
0
0
10,414
1,614
64
1,024
9,365
0
24,060
W
Anhur
Rogash1
Anhur
21,801
13,557
0
5,747
13,860
5,481
1,475
3,182
10,678
0
50,219
W
6,519
1,294
2,514
1,937
7,926
2,856
350
1,342
6,584
28,210
0
W
1,527
687
0
150
3,964
3,332
216
851
3,113
0
4,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,222
Gold Earned
22,606
107
Minions Killed
91
0
Camps Cleared
0
519,073
Distance Traveled
479,409
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,674
640
18
2
0
161,705
1
L
Da Ji
7,795
650
27
2
0
156,855
0
L
Artemis
7,137
595
46
4
0
160,849
0
W
Anhur
10,977
915
49
4
0
200,030
0
W
Ra
8,889
741
55
5
0
192,728
0
W
Bastet
8,356
696
3
0
0
126,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role