Player Matchup

Skadi
Skadi
DjFatttymike
Skadi
Level 119
God Stats
2W - 1L
1,835 SR
Queue Stats
30W - 27L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
PantheonSlayer69
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,686 Elo+
Party 1
Ah Puch
Ah Puch
RsDeliuk
Ah Puch
Level 147
God Stats
3W - 6L
1,754 SR
Queue Stats
42W - 41L
1,517 Elo+
Party 1
Team Averages
Level 94
1,696 SR
1,586 Elo+

VS

Team Averages
Level 53
1,688 SR
1,908 Elo+
Raijin
Raijin
CJSLAYS
Raijin
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 14L
2,187 Elo+
Party 2
Neith
Neith
RCGuajardo
Neith
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Odin
Odin
WulffJay
Odin
Level 126
God Stats
11W - 1L
2,063 SR
Queue Stats
226W - 24L
2,037 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
8,556
658
3,569
11,007
3,481
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 4 / 2
9,554
735
3,660
13,960
11,058
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
RsDeliuk
Ah Puch
11
1 / 9 / 1
8,164
628
6,684
10,093
3,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CJSLAYS
Raijin
15
9 / 2 / 10
10,816
832
13,907
9,373
3,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
4 / 1 / 8
9,412
724
3,428
4,420
1,504
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
14
8 / 1 / 13
10,701
823
13,574
9,828
8,792
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
21
21
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
CJSLAYS
Raijin
9
2
10
7
L
1
8
1
0.19
L
2
4
2
0.75
W
Neith
4
1
8
8
L
Ah Puch
RsDeliuk
Ah Puch
1
9
1
0.17
W
Odin
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,913
Damage
30,909
35,060
Taken
23,621
17,656
Mitigated
13,854
2,657
Healing
6,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CJSLAYS
Raijin
13,907
1,729
0
3,601
9,373
3,558
0
5,469
3,904
53,654
0
L
3,569
949
0
953
11,007
3,481
0
3,725
7,107
0
22,643
L
3,660
549
171
1,025
13,960
11,058
0
6,545
7,322
10,752
0
W
Neith
3,428
863
0
1,242
4,420
1,504
2,412
1,795
2,625
0
39,594
L
Ah Puch
RsDeliuk
Ah Puch
6,684
221
0
508
10,093
3,117
0
3,681
6,212
39,105
0
W
Odin
13,574
2,258
0
1,931
9,828
8,792
228
3,112
6,716
0
31,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
30,929
136
Minions Killed
185
0
Camps Cleared
0
617,915
Distance Traveled
701,299
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,816
832
84
6
0
226,565
3
L
Skadi
8,556
658
37
3
0
202,236
3
L
Cthulhu
9,554
735
17
1
0
214,353
2
W
Neith
9,412
724
73
6
0
222,186
0
L
Ah Puch
8,164
628
82
6
0
201,326
5
W
Odin
10,701
823
28
2
0
252,548
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role