Player Matchup

Merlin
Merlin
Doomschtick
Merlin
Level 47
God Stats
1W - 3L
1,407 SR
Queue Stats
1W - 4L
1,374 Elo+
Party 1
Nemesis
Nemesis
LegendaryGir
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Yemoja
Yemoja
QUAN55
Yemoja
Level 7
God Stats
0W - 1L
1,094 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,334 SR
1,372 Elo+

VS

Team Averages
Level 31
1,499 SR
1,354 Elo+
Sobek
Sobek
ForkSabbath
Sobek
Level 68
God Stats
1W - 2L
1,378 SR
Queue Stats
13W - 17L
1,357 Elo+
Party 2
Merlin
Merlin
GamerCadence
Merlin
Level 18
God Stats
9W - 11L
1,618 SR
Queue Stats
9W - 11L
1,371 Elo+
Party 2
Thor
Thor
HanKamiii
Thor
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 1 / 2
8,375
644
8,720
4,709
1,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
LegendaryGir
Nemesis
10
0 / 6 / 2
7,567
582
3,659
10,571
6,118
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
QUAN55
Yemoja
10
1 / 4 / 1
8,432
649
5,662
8,493
5,055
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
9,183
706
7,179
13,083
9,858
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
12
5 / 2 / 6
9,406
724
9,799
6,530
2,162
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
11
2 / 2 / 6
9,327
717
2,056
10,450
5,947
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
11
11
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
1
2
3
W
4
0
7
7.5
W
Merlin
5
2
6
4
W
Thor
2
2
6
2.5
L
Nemesis
LegendaryGir
Nemesis
0
6
2
0.17
L
Yemoja
QUAN55
Yemoja
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,041
Damage
19,034
23,773
Taken
30,063
12,873
Mitigated
17,967
3,740
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,720
163
0
725
4,709
1,700
102
3,295
1,289
34,705
0
W
7,179
590
0
5,361
13,083
9,858
236
5,643
7,140
31,029
0
W
Merlin
9,799
799
1,392
1,333
6,530
2,162
491
4,118
2,387
37,312
0
W
Thor
2,056
329
0
0
10,450
5,947
56
4,767
5,556
0
19,859
L
Nemesis
LegendaryGir
Nemesis
3,659
568
0
767
10,571
6,118
51
6,786
3,585
0
11,665
L
Yemoja
QUAN55
Yemoja
5,662
889
1,650
598
8,493
5,055
0
6,422
1,921
17,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,374
Gold Earned
27,916
92
Minions Killed
136
0
Camps Cleared
0
682,193
Distance Traveled
768,675
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,375
644
57
4
0
247,630
0
W
Sobek
9,183
706
37
3
0
281,204
3
W
Merlin
9,406
724
60
5
0
231,527
0
W
Thor
9,327
717
39
3
0
255,944
0
L
Nemesis
7,567
582
16
1
0
233,353
0
L
Yemoja
8,432
649
19
1
0
201,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role