Player Matchup

Scylla
Scylla
Astolfo Trap596
Scylla
Level 26
God Stats
5W - 5L
1,510 SR
Queue Stats
17W - 23L
1,277 Elo+
Party 1
Merlin
Merlin
GhostNDaRain
Merlin
Level 29
God Stats
15W - 21L
1,390 SR
Queue Stats
76W - 93L
1,405 Elo+
Party 1
Heimdallr
Heimdallr
The Fire Oni
Heimdallr
Level 44
God Stats
6W - 9L
1,395 SR
Queue Stats
32W - 41L
1,325 Elo+
Party 1
Team Averages
Level 33
1,432 SR
1,336 Elo+

VS

Team Averages
Level 47
1,409 SR
1,536 Elo+
Neith
Neith
DAWS PluggedUp
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 2
Fafnir
Fafnir
DAWSSupreme
Fafnir
Level 108
God Stats
2W - 5L
1,319 SR
Queue Stats
167W - 137L
1,483 Elo+
Party 2
Chang'e
Chang'e
vdriiel
Chang'e
Level 28
God Stats
14W - 18L
1,407 SR
Queue Stats
44W - 48L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
9,573
638
4,659
7,757
2,577
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
13
2 / 2 / 5
9,686
646
8,494
8,112
2,898
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
The Fire Oni
Heimdallr
16
10 / 2 / 3
11,768
785
22,336
13,520
5,493
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
8,220
548
3,351
10,963
3,513
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Fafnir
13
2 / 5 / 2
9,267
618
7,519
18,705
19,981
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
vdriiel
Chang'e
14
5 / 2 / 2
10,655
710
10,304
11,418
4,358
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
7
7
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
0
6
2
0.17
L
Fafnir
2
5
2
0.6
W
Merlin
2
2
5
2.25
W
Heimdallr
The Fire Oni
Heimdallr
10
2
3
5.75
L
Chang'e
vdriiel
Chang'e
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,489
Damage
21,174
29,389
Taken
41,086
10,968
Mitigated
27,852
11,172
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,659
436
0
2,954
7,757
2,577
0
4,912
2,745
42,115
0
L
3,351
1,772
0
335
10,963
3,513
72
3,875
7,087
0
13,245
L
Fafnir
7,519
2,148
784
3,441
18,705
19,981
0
4,288
14,416
25,907
0
W
Merlin
8,494
254
696
1,721
8,112
2,898
1,237
5,256
2,706
33,511
0
W
Heimdallr
The Fire Oni
Heimdallr
22,336
15,112
0
5,801
13,520
5,493
1,354
7,101
6,019
0
61,025
L
Chang'e
vdriiel
Chang'e
10,304
831
2,196
5,116
11,418
4,358
200
5,118
6,300
41,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
28,142
187
Minions Killed
109
0
Camps Cleared
0
775,633
Distance Traveled
852,716
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,573
638
44
3
0
266,327
1
L
Neith
8,220
548
28
2
0
285,806
0
L
Fafnir
9,267
618
30
2
0
284,716
2
W
Merlin
9,686
646
62
4
0
262,444
0
W
Heimdallr
11,768
785
81
5
0
246,862
0
L
Chang'e
10,655
710
51
3
0
282,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role