Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HollowBlade1107
Ra
Level 127
God Stats
22W - 12L
1,615 SR
Queue Stats
263W - 220L
1,697 Elo+
Party 1
Khepri
Khepri
Shingetsu7
Khepri
Level 29
God Stats
2W - 2L
1,384 SR
Queue Stats
109W - 98L
1,510 Elo+
Solo
Rama
Rama
ZirGambit
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,553 Elo+
Party 1
Mercury
Mercury
q Wolves q
Mercury
Level 16
God Stats
5W - 3L
1,583 SR
Queue Stats
163W - 59L
1,790 Elo+
Solo
Team Averages
Level 41
1,517 SR
1,610 Elo+

VS

Team Averages
Level 24
1,661 SR
1,711 Elo+
The Morrigan
The Morrigan
Fijurs
The Morrigan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 54L
1,584 Elo+
Solo
Olorun
Olorun
LOOK A MUDKIPZ
Olorun
Level 29
God Stats
1W - 1L
1,878 SR
Queue Stats
78W - 29L
1,797 Elo+
Solo
Cthulhu
Cthulhu
Silverbu11et614
Cthulhu
Level 28
God Stats
42W - 21L
1,765 SR
Queue Stats
167W - 115L
1,700 Elo+
Solo
Arachne
Arachne
Sivellan
Arachne
Level 22
God Stats
12W - 10L
1,639 SR
Queue Stats
239W - 263L
1,751 Elo+
Solo
Horus
Horus
jasons8888
Horus
Level 14
God Stats
5W - 6L
1,523 SR
Queue Stats
43W - 26L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 2 / 1
4,950
495
2,587
4,512
1,402
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 1
6,442
644
2,723
3,285
1,285
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Shingetsu7
Khepri
8
1 / 0 / 11
5,732
573
2,389
4,997
1,828
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
10
7 / 0 / 3
6,590
659
5,366
5,204
1,612
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
q Wolves q
Mercury
10
3 / 1 / 4
6,365
637
4,987
6,653
2,131
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fijurs
The Morrigan
7
0 / 4 / 0
4,590
459
3,432
4,874
1,081
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 0
5,385
539
3,974
4,453
1,424
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 1 / 1
6,070
607
4,524
5,430
3,186
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Sivellan
Arachne
7
1 / 2 / 0
5,107
511
618
4,984
1,341
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
6
0 / 5 / 0
4,384
438
1,780
7,822
3,627
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
3
3
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
2
1
0.25
L
The Morrigan
Fijurs
The Morrigan
0
4
0
0
W
3
0
1
3.5
L
0
2
0
0
W
Khepri
Shingetsu7
Khepri
1
0
11
6.5
L
2
1
1
2.5
L
Arachne
Sivellan
Arachne
1
2
0
0.5
W
Rama
7
0
3
8.5
L
Horus
0
5
0
0
W
Mercury
q Wolves q
Mercury
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,052
Damage
14,328
24,651
Taken
27,563
8,258
Mitigated
10,659
11,577
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,587
1,123
0
1,402
4,512
1,402
0
2,706
1,481
0
15,974
L
The Morrigan
Fijurs
The Morrigan
3,432
1,727
210
1,119
4,874
1,081
0
456
4,418
21,315
0
W
2,723
188
696
2,194
3,285
1,285
0
1,828
1,457
39,986
0
L
3,974
2,745
201
2,044
4,453
1,424
0
1,963
2,490
37,583
0
W
Khepri
Shingetsu7
Khepri
2,389
684
246
1,740
4,997
1,828
0
3,348
1,649
8,357
0
L
4,524
503
0
1,472
5,430
3,186
0
471
4,959
25,273
0
L
Arachne
Sivellan
Arachne
618
521
0
1,968
4,984
1,341
0
199
4,785
0
17,759
W
Rama
5,366
4,794
0
2,274
5,204
1,612
788
1,761
3,443
0
37,959
L
Horus
1,780
901
404
534
7,822
3,627
0
2,023
5,799
0
7,258
W
Mercury
q Wolves q
Mercury
4,987
3,154
0
3,025
6,653
2,131
0
1,962
4,691
0
42,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,079
Gold Earned
25,536
286
Minions Killed
216
0
Camps Cleared
0
953,700
Distance Traveled
873,968
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,950
495
35
4
0
188,228
0
L
The Morrigan
4,590
459
38
4
0
137,898
1
W
Ra
6,442
644
84
8
0
192,784
3
L
Olorun
5,385
539
74
7
0
151,390
4
W
Khepri
5,732
573
16
2
0
194,819
3
L
Cthulhu
6,070
607
60
6
0
194,529
2
L
Arachne
5,107
511
36
4
0
206,136
5
W
Rama
6,590
659
72
7
0
163,137
2
L
Horus
4,384
438
8
1
0
184,015
1
W
Mercury
6,365
637
79
8
0
214,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role