Player Matchup

Cerberus
Cerberus
Alencas
Cerberus
Level 14
God Stats
2W - 5L
1,350 SR
Queue Stats
60W - 65L
1,221 Elo+
Party 1
Set
Set
GabGou1
Set
Level 45
God Stats
3W - 3L
1,182 SR
Queue Stats
228W - 232L
1,131 Elo+
Party 1
Erlang Shen
Erlang Shen
Zarckover
Erlang Shen
Level 18
God Stats
6W - 3L
1,395 SR
Queue Stats
240W - 270L
1,213 Elo+
Party 1
Team Averages
Level 26
1,309 SR
1,188 Elo+

VS

Team Averages
Level 23
1,397 SR
1,140 Elo+
Bastet
Bastet
Mejia-Senpai
Bastet
Level 23
God Stats
2W - 6L
1,420 SR
Queue Stats
33W - 63L
1,048 Elo+
Solo
Ra
Ra
Yonnaa
Ra
Level 29
God Stats
6W - 8L
1,558 SR
Queue Stats
95W - 205L
1,292 Elo+
Solo
Bakasura
Bakasura
henry1104ht
Bakasura
Level 17
God Stats
0W - 1L
1,214 SR
Queue Stats
3W - 11L
1,078 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alencas
Cerberus
7
1 / 2 / 2
4,561
912
773
3,433
1,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Set
7
1 / 0 / 2
4,708
942
956
2,071
558
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
Zarckover
Erlang Shen
7
1 / 0 / 1
4,564
913
881
2,411
1,055
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
4
0 / 1 / 0
3,759
752
684
1,463
310
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ra
4
0 / 1 / 0
3,738
748
451
663
67
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
henry1104ht
Bakasura
6
0 / 1 / 1
3,935
787
0
2,061
524
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
3
Kills
0
2
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Alencas
Cerberus
1
2
2
1
W
Set
1
0
2
2
L
Bastet
0
1
0
0
L
Ra
0
1
0
0
W
Erlang Shen
Zarckover
Erlang Shen
1
0
1
1.5
L
Bakasura
henry1104ht
Bakasura
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,610
Damage
1,135
7,915
Taken
4,187
2,684
Mitigated
901
2,232
Healing
83
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Alencas
Cerberus
773
65
0
307
3,433
1,071
376
497
2,936
9,139
0
W
Set
956
360
0
546
2,071
558
123
508
1,563
0
10,991
L
Bastet
684
124
0
0
1,463
310
0
243
1,170
0
3,988
L
Ra
451
258
0
0
663
67
0
457
181
1,868
0
W
Erlang Shen
Zarckover
Erlang Shen
881
201
258
1,121
2,411
1,055
309
414
1,997
0
6,617
L
Bakasura
henry1104ht
Bakasura
0
0
0
83
2,061
524
0
113
1,923
0
2,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,833
Gold Earned
11,432
56
Minions Killed
16
0
Camps Cleared
0
306,629
Distance Traveled
136,976
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,561
912
21
4
0
96,572
0
W
Set
4,708
942
20
4
0
109,168
0
L
Bastet
3,759
752
9
2
0
43,033
0
L
Ra
3,738
748
1
0
0
23,644
0
W
Erlang Shen
4,564
913
15
3
0
100,889
2
L
Bakasura
3,935
787
6
1
0
70,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role