Player Matchup

Fenrir
Fenrir
LoftySnail63656
Fenrir
Level 7
God Stats
1W - 5L
1,351 SR
Queue Stats
7W - 24L
1,070 Elo+
Solo
Nemesis
Nemesis
SypherTidus
Nemesis
Level 11
God Stats
4W - 5L
1,689 SR
Queue Stats
17W - 24L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
Xx_GothBoiKen_xX
Cthulhu
Level 24
God Stats
6W - 8L
1,253 SR
Queue Stats
23W - 25L
1,280 Elo+
Party 2
Team Averages
Level 14
1,431 SR
1,208 Elo+

VS

Team Averages
Level 19
1,417 SR
1,240 Elo+
Cthulhu
Cthulhu
Backpackasaur
Cthulhu
Level 26
God Stats
7W - 12L
1,426 SR
Queue Stats
63W - 50L
1,321 Elo+
Party 1
Neith
Neith
Monguku
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,392 Elo+
Party 1
Kukulkan
Kukulkan
XEnchantedMoonX
Kukulkan
Level 9
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 5L
1,009 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
9,222
512
480
5,113
2,113
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
SypherTidus
Nemesis
17
7 / 1 / 1
13,160
731
10,839
10,779
4,067
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 2 / 7
11,630
646
10,422
16,545
7,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 3 / 3
11,131
618
17,190
14,739
8,666
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Monguku
Neith
14
4 / 5 / 0
10,694
594
7,871
12,681
3,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
5
0 / 1 / 0
8,457
470
65
874
412
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
3
3
0.83
W
0
2
1
0.25
L
Neith
Monguku
Neith
4
5
0
0.8
W
Nemesis
SypherTidus
Nemesis
7
1
1
7.5
L
Kukulkan
0
1
0
0
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,741
Damage
25,126
32,437
Taken
28,294
13,893
Mitigated
12,731
10,646
Healing
8,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
17,190
607
594
4,854
14,739
8,666
938
6,160
8,579
66,500
0
W
480
36
0
948
5,113
2,113
0
2,283
2,680
0
10,287
L
Neith
Monguku
Neith
7,871
4,264
402
3,084
12,681
3,653
474
4,321
8,360
0
35,302
W
Nemesis
SypherTidus
Nemesis
10,839
4,599
0
2,698
10,779
4,067
388
5,587
4,992
0
70,247
L
Kukulkan
65
65
0
0
874
412
0
0
874
315
0
W
10,422
304
370
6,630
16,545
7,713
239
8,889
7,351
44,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,012
Gold Earned
30,282
166
Minions Killed
128
0
Camps Cleared
0
754,994
Distance Traveled
655,289
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,131
618
80
4
0
317,351
4
W
Fenrir
9,222
512
16
1
0
156,430
0
L
Neith
10,694
594
46
3
0
286,642
0
W
Nemesis
13,160
731
88
5
0
319,262
0
L
Kukulkan
8,457
470
2
0
0
51,296
0
W
Cthulhu
11,630
646
62
3
0
279,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role