Player Matchup

Arachne
Arachne
BorisVGC
Arachne
Level 12
God Stats
16W - 11L
1,496 SR
Queue Stats
17W - 11L
1,332 Elo+
Party 1
Nemesis
Nemesis
N4rc0t1z3d_J4Y
Nemesis
Level 29
God Stats
4W - 2L
1,479 SR
Queue Stats
169W - 204L
1,321 Elo+
Party 1
Fenrir
Fenrir
OMAG GUNNER031
Fenrir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 8L
1,112 Elo+
Solo
Apollo
Apollo
eXs Silver48
Apollo
Level 13
God Stats
3W - 2L
1,230 SR
Queue Stats
3W - 7L
940 Elo+
Solo
Nu Wa
Nu Wa
katalackrampus
Nu Wa
Level 18
God Stats
38W - 34L
1,366 SR
Queue Stats
57W - 70L
1,150 Elo+
Solo
Team Averages
Level 16
1,414 SR
1,171 Elo+

VS

Team Averages
Level 15
1,427 SR
1,087 Elo+
Geb
Geb
CreeperMayMay
Geb
Level 22
God Stats
1W - 2L
1,630 SR
Queue Stats
28W - 53L
1,140 Elo+
Solo
Khepri
Khepri
Hugo The Drolf
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,039 Elo+
Party 2
Da Ji
Da Ji
Kenzi738
Da Ji
Level 15
God Stats
88W - 101L
1,456 SR
Queue Stats
151W - 169L
1,088 Elo+
Solo
Cthulhu
Cthulhu
Methbringer
Cthulhu
Level 15
God Stats
1W - 8L
1,048 SR
Queue Stats
54W - 84L
1,128 Elo+
Solo
Pele
Pele
Rythian the end
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,039 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BorisVGC
Arachne
20
12 / 3 / 11
14,023
1,169
20,267
13,469
7,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
20 / 4 / 8
16,098
1,342
34,072
14,559
7,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 8 / 6
10,817
901
8,058
12,550
5,785
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Apollo
19
4 / 5 / 15
12,328
1,027
9,808
15,093
11,691
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 1 / 26
14,205
1,184
17,802
8,041
5,438
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Team 1 Tickets

167

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
9,389
782
74
2,462
1,024
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

19
2 / 12 / 12
11,805
984
3,182
24,263
25,946
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Kenzi738
Da Ji
18
7 / 8 / 8
13,061
1,088
11,712
18,299
12,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Methbringer
Cthulhu
19
1 / 7 / 12
12,545
1,045
7,961
24,480
36,934
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
10 / 13 / 6
14,517
1,210
29,319
30,416
13,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
59
41
Kills
20
21
Deaths
41
66
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Arachne
BorisVGC
Arachne
12
3
11
5.83
L
0
1
1
0.5
L
2
12
12
0.67
L
Da Ji
Kenzi738
Da Ji
7
8
8
1.38
L
Cthulhu
Methbringer
Cthulhu
1
7
12
1
W
20
4
8
6
W
2
8
6
0.63
L
10
13
6
1
W
Apollo
4
5
15
2.3
W
3
1
26
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,007
Damage
52,248
63,712
Taken
99,920
37,772
Mitigated
89,958
13,316
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BorisVGC
Arachne
20,267
16,305
450
6,100
13,469
7,588
0
3,607
9,862
0
34,634
L
74
74
0
0
2,462
1,024
0
1,371
1,091
778
0
L
3,182
1,261
0
0
24,263
25,946
0
2,227
22,036
18,605
0
L
Da Ji
Kenzi738
Da Ji
11,712
3,047
0
801
18,299
12,488
0
3,952
14,347
0
27,480
L
Cthulhu
Methbringer
Cthulhu
7,961
624
422
1,159
24,480
36,934
0
3,457
21,023
40,000
0
W
34,072
25,715
0
3,334
14,559
7,270
0
1,122
13,437
0
65,278
W
8,058
4,042
0
653
12,550
5,785
0
2,673
9,877
0
13,560
L
29,319
15,834
0
4,104
30,416
13,566
0
6,795
23,621
0
69,902
W
Apollo
9,808
5,387
0
865
15,093
11,691
0
2,528
10,831
0
19,128
W
17,802
8,684
172
1,742
8,041
5,438
0
1,287
6,754
42,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,471
Gold Earned
61,317
200
Minions Killed
227
8
Camps Cleared
3
971,272
Distance Traveled
815,915
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,023
1,169
33
3
4
178,347
0
L
Geb
9,389
782
1
0
0
32,481
0
L
Khepri
11,805
984
23
2
2
176,657
0
L
Da Ji
13,061
1,088
28
2
0
185,463
0
L
Cthulhu
12,545
1,045
83
7
0
197,256
3
W
Nemesis
16,098
1,342
98
8
0
251,391
0
W
Fenrir
10,817
901
15
1
0
163,119
1
L
Pele
14,517
1,210
92
8
1
224,058
0
W
Apollo
12,328
1,027
10
1
0
183,262
0
W
Nu Wa
14,205
1,184
44
4
4
195,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role