Player Matchup

Cthulhu
Cthulhu
Boink Gang1848
Cthulhu
Level 22
God Stats
0W - 3L
1,283 SR
Queue Stats
139W - 121L
1,641 Elo+
Party 2
Kukulkan
Kukulkan
ZonateUnicorn9
Kukulkan
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,421 Elo+
Solo
Thor
Thor
rummierat56
Thor
Level 7
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 6L
1,438 Elo+
Party 2
Team Averages
Level 14
1,503 SR
1,500 Elo+

VS

Team Averages
Level 51
1,482 SR
1,398 Elo+
Nu Wa
Nu Wa
KINGoftheNORTHm
Nu Wa
Level 26
God Stats
11W - 4L
1,418 SR
Queue Stats
71W - 92L
1,395 Elo+
Party 1
Neith
Neith
SweetD_Willy10
Neith
Level 67
God Stats
15W - 14L
1,529 SR
Queue Stats
34W - 36L
1,393 Elo+
Party 1
Cerberus
Cerberus
They_Call_Me_Ram
Cerberus
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 12L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
9,231
659
7,520
16,797
10,112
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
12
1 / 4 / 0
8,520
609
6,842
8,126
2,470
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 2
8,088
578
3,208
11,915
3,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 9
9,685
692
13,869
5,205
3,064
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 0 / 10
9,882
706
8,764
8,226
3,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 3 / 8
10,236
731
8,062
12,190
8,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
16
16
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
5
0
9
9.5
W
4
0
10
9
W
7
3
8
3.67
L
Kukulkan
1
4
0
0.25
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,570
Damage
30,695
36,838
Taken
25,621
16,200
Mitigated
14,562
2,458
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,520
345
0
147
16,797
10,112
0
10,587
5,668
27,990
0
W
13,869
4,671
745
1,991
5,205
3,064
189
3,878
1,327
30,802
0
W
8,764
3,049
549
3,205
8,226
3,010
1,633
4,407
3,819
0
40,561
W
8,062
252
441
1,559
12,190
8,488
743
6,093
6,097
18,426
0
L
Kukulkan
6,842
321
0
1,484
8,126
2,470
0
4,220
3,746
53,594
0
L
3,208
264
0
827
11,915
3,618
0
6,377
5,353
0
23,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,839
Gold Earned
29,803
168
Minions Killed
143
0
Camps Cleared
0
691,741
Distance Traveled
718,995
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,231
659
37
3
0
242,834
1
W
Nu Wa
9,685
692
29
2
0
241,329
0
W
Neith
9,882
706
92
7
0
232,194
0
W
Cerberus
10,236
731
22
2
0
245,472
0
L
Kukulkan
8,520
609
89
6
0
226,046
2
L
Thor
8,088
578
42
3
0
222,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role