Player Matchup

Chaac
Chaac
Bronze II
Publiktoiletseat
Chaac
Bronze II
Level 76
God Stats
10W - 9L
1,489 SR
Queue Stats
294W - 269L
365 MMR
Solo
Anubis
Anubis
Bronze III
The ghost2002
Anubis
Bronze III
Level 46
God Stats
5W - 6L
1,392 SR
Queue Stats
19W - 29L
477 MMR
Solo
Rama
Rama
Bronze III
aalleexx2
Rama
Bronze III
Level 101
God Stats
7W - 4L
1,556 SR
Queue Stats
57W - 79L
311 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,479 SR
384 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 58
1,515 SR
341 MMR
Cthulhu
Cthulhu
Bronze III
Qewar
Cthulhu
Bronze III
Level 44
God Stats
4W - 6L
1,418 SR
Queue Stats
46W - 69L
15 MMR
Solo
Hades
Hades
Bronze II
SwitchGunPxT
Hades
Bronze II
Level 85
God Stats
2W - 2L
1,539 SR
Queue Stats
167W - 141L
585 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
feola2411
Ne Zha
Bronze III
Level 44
God Stats
1W - 4L
1,587 SR
Queue Stats
188W - 184L
423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 14
14,455
628
18,192
23,769
28,414
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 12 / 9
15,342
667
18,125
20,194
8,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
20
13 / 11 / 6
18,265
794
29,006
26,342
8,575
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
MulanAphroditeSobekKumbhakarnaZeus

VS

Bans
Ah Muzen CabAmaterasuSkadiCupidDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Qewar
Cthulhu
17
4 / 8 / 15
14,482
630
10,575
29,746
31,455
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
16 / 4 / 8
17,023
740
31,296
27,314
17,884
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
feola2411
Ne Zha
18
7 / 10 / 10
15,285
665
16,908
25,325
8,096
Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
60
22
Kills
27
27
Deaths
22
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
4
14
2.25
L
Cthulhu
Qewar
Cthulhu
4
8
15
1.44
L
16
4
8
5
W
7
12
9
0.96
W
Rama
13
11
6
1.45
L
Ne Zha
feola2411
Ne Zha
7
10
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,323
Damage
58,779
70,305
Taken
82,385
45,078
Mitigated
57,435
25,533
Healing
17,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,192
2,416
0
9,110
23,769
28,414
464
15,900
7,869
0
46,129
L
Cthulhu
Qewar
Cthulhu
10,575
810
1,597
1,133
29,746
31,455
19
6,296
23,450
51,582
0
L
31,296
2,255
1,939
9,182
27,314
17,884
1,244
5,025
22,289
71,514
0
W
18,125
624
0
5,250
20,194
8,089
1,146
12,595
7,599
75,628
0
W
Rama
29,006
23,779
1,134
10,039
26,342
8,575
1,441
13,696
12,646
0
87,466
L
Ne Zha
feola2411
Ne Zha
16,908
5,532
1,100
2,802
25,325
8,096
0
7,146
18,179
361
64,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,062
Gold Earned
46,790
213
Minions Killed
205
0
Camps Cleared
0
1,041,402
Distance Traveled
1,052,064
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,455
628
34
1
0
443,754
5
L
Cthulhu
14,482
630
55
2
0
334,706
0
L
Hades
17,023
740
86
4
0
361,384
5
W
Anubis
15,342
667
90
4
0
289,236
0
W
Rama
18,265
794
89
4
0
308,412
1
L
Ne Zha
15,285
665
64
3
0
355,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role