Player Matchup

Rama
Rama
BoOM_HEaDshOt_11
Rama
Level 29
God Stats
15W - 9L
1,500 SR
Queue Stats
43W - 31L
1,408 Elo+
Party 1
Merlin
Merlin
DjJug789
Merlin
Level 23
God Stats
1W - 3L
1,256 SR
Queue Stats
51W - 34L
1,421 Elo+
Party 1
Kuzenbo
Kuzenbo
Lightz 2
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,572 Elo+
Party 1
Fenrir
Fenrir
The_Show316
Fenrir
Level 26
God Stats
9W - 9L
1,493 SR
Queue Stats
49W - 39L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
zeeble
Cthulhu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,303 Elo+
Solo
Team Averages
Level 22
1,450 SR
1,425 Elo+

VS

Team Averages
Level 25
1,609 SR
1,455 Elo+
Agni
Agni
DM3 Renshi09
Agni
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 66L
1,448 Elo+
Party 2
Bakasura
Bakasura
KARMA TGF
Bakasura
Level 24
God Stats
13W - 11L
1,664 SR
Queue Stats
320W - 345L
1,532 Elo+
Solo
Discordia
Discordia
MG iFuury
Discordia
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 62L
1,495 Elo+
Party 2
Ra
Ra
Tiny_Geese
Ra
Level 26
God Stats
7W - 6L
1,743 SR
Queue Stats
250W - 237L
1,351 Elo+
Solo
Izanami
Izanami
iFloridaState
Izanami
Level 21
God Stats
112W - 81L
1,636 SR
Queue Stats
152W - 136L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 2
5,076
508
2,390
5,101
1,605
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
DjJug789
Merlin
10
0 / 1 / 1
5,376
538
1,409
5,619
1,734
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Lightz 2
Kuzenbo
10
2 / 1 / 3
6,194
619
3,307
7,582
5,125
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
8
1 / 4 / 1
5,295
530
2,456
7,713
2,154
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
zeeble
Cthulhu
7
1 / 2 / 1
5,026
503
3,203
6,137
2,048
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,912
491
2,749
5,682
1,429
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
KARMA TGF
Bakasura
9
4 / 1 / 1
6,311
631
3,401
6,621
2,123
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
MG iFuury
Discordia
8
1 / 1 / 1
5,208
521
3,322
2,678
641
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 1
6,752
675
4,127
3,205
1,145
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
11
4 / 2 / 0
6,781
678
8,035
6,376
2,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
7
Kills
10
10
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
0
4
0
0
L
Merlin
DjJug789
Merlin
0
1
1
0.5
W
Bakasura
KARMA TGF
Bakasura
4
1
1
4.5
L
Kuzenbo
Lightz 2
Kuzenbo
2
1
3
3.5
W
Discordia
MG iFuury
Discordia
1
1
1
1.5
L
Fenrir
1
4
1
0.38
W
1
0
1
1.5
W
Izanami
4
2
0
2
L
Cthulhu
zeeble
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,765
Damage
21,634
32,152
Taken
24,562
12,666
Mitigated
7,508
8,514
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,390
2,072
0
1,735
5,101
1,605
0
2,926
2,084
0
16,297
W
2,749
193
0
1,708
5,682
1,429
365
2,516
3,166
15,996
0
L
Merlin
DjJug789
Merlin
1,409
245
0
2,087
5,619
1,734
0
2,822
2,677
29,699
0
W
Bakasura
KARMA TGF
Bakasura
3,401
2,917
0
3,515
6,621
2,123
277
171
6,450
0
16,959
L
Kuzenbo
Lightz 2
Kuzenbo
3,307
1,086
0
2,155
7,582
5,125
0
1,748
5,834
20,616
0
W
Discordia
MG iFuury
Discordia
3,322
428
0
605
2,678
641
159
558
2,120
21,167
0
L
Fenrir
2,456
479
0
2,537
7,713
2,154
0
1,084
6,599
0
19,023
W
4,127
643
0
1,897
3,205
1,145
524
923
2,282
42,287
0
W
Izanami
8,035
6,464
0
2,399
6,376
2,170
2,929
3,751
2,625
0
33,858
L
Cthulhu
zeeble
Cthulhu
3,203
347
0
0
6,137
2,048
0
1,618
4,519
17,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,967
Gold Earned
29,964
188
Minions Killed
247
0
Camps Cleared
0
940,678
Distance Traveled
947,465
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,076
508
35
4
0
172,080
2
W
Agni
4,912
491
30
3
0
181,263
3
L
Merlin
5,376
538
56
6
0
186,271
3
W
Bakasura
6,311
631
42
4
0
213,759
2
L
Kuzenbo
6,194
619
25
3
0
193,210
0
W
Discordia
5,208
521
29
3
0
172,455
0
L
Fenrir
5,295
530
35
4
0
178,105
2
W
Ra
6,752
675
83
8
0
188,685
1
W
Izanami
6,781
678
63
6
0
191,303
0
L
Cthulhu
5,026
503
37
4
0
211,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role