Player Matchup

Cthulhu
Cthulhu
Malakithas
Cthulhu
Level 112
God Stats
7W - 7L
1,413 SR
Queue Stats
39W - 54L
1,230 Elo+
Party 2
Izanami
Izanami
NeptuneMega32X
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,144 Elo+
Party 2
Sol
Sol
WinterHawk127
Sol
Level 109
God Stats
7W - 4L
1,589 SR
Queue Stats
99W - 131L
1,229 Elo+
Party 2
Team Averages
Level 83
1,501 SR
1,201 Elo+

VS

Team Averages
Level 10
1,482 SR
1,175 Elo+
Cthulhu
Cthulhu
DJ Rafikee
Cthulhu
Level 6
God Stats
3W - 5L
1,453 SR
Queue Stats
3W - 8L
1,211 Elo+
Party 1
Hel
Hel
ddcakez
Hel
Level 12
God Stats
3W - 5L
1,494 SR
Queue Stats
5W - 12L
1,149 Elo+
Party 1
Scylla
Scylla
heyy johnny
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Malakithas
Cthulhu
13
8 / 3 / 9
10,461
747
12,990
16,141
11,953
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 3 / 10
9,980
713
8,595
10,249
3,034
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
13 / 0 / 8
11,753
840
15,767
9,984
3,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJ Rafikee
Cthulhu
11
0 / 6 / 5
7,987
571
10,099
18,592
5,760
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
12
4 / 8 / 2
9,152
654
9,922
13,194
3,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
11
2 / 10 / 2
8,423
602
4,451
11,755
3,190
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
24
Kills
6
6
Deaths
24
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DJ Rafikee
Cthulhu
0
6
5
0.42
W
Cthulhu
Malakithas
Cthulhu
8
3
9
4.17
W
3
3
10
2.67
W
13
0
8
17
L
Hel
4
8
2
0.63
L
Scylla
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,352
Damage
24,472
36,374
Taken
43,541
18,217
Mitigated
12,855
13,357
Healing
11,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DJ Rafikee
Cthulhu
10,099
1,364
532
565
18,592
5,760
0
11,289
7,303
28,389
0
W
Cthulhu
Malakithas
Cthulhu
12,990
257
893
867
16,141
11,953
102
9,882
6,259
31,548
0
W
8,595
6,353
576
2,719
10,249
3,034
431
8,217
2,032
0
32,982
W
15,767
3,406
827
7,475
9,984
3,230
1,665
6,463
3,521
46,093
0
L
Hel
9,922
2,290
5,361
4,047
13,194
3,905
0
9,354
3,840
30,691
0
L
Scylla
4,451
2,188
737
729
11,755
3,190
0
8,154
3,601
11,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
25,562
133
Minions Killed
95
0
Camps Cleared
0
660,654
Distance Traveled
569,201
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,987
571
32
2
0
216,795
1
W
Cthulhu
10,461
747
17
1
0
222,736
0
W
Izanami
9,980
713
48
3
0
229,568
0
W
Sol
11,753
840
68
5
0
208,350
4
L
Hel
9,152
654
50
4
0
199,117
0
L
Scylla
8,423
602
13
1
0
153,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role