Player Matchup

Heimdallr
Heimdallr
Alouatta
Heimdallr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
CarbuC
Poseidon
Level 44
God Stats
21W - 16L
1,624 SR
Queue Stats
97W - 102L
1,423 Elo+
Solo
Arachne
Arachne
MrPrzemo
Arachne
Level 104
God Stats
6W - 9L
1,488 SR
Queue Stats
169W - 174L
1,469 Elo+
Party 3
Cthulhu
Cthulhu
Rovshan
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 138L
1,358 Elo+
Solo
Athena
Athena
Silver3200
Athena
Level 68
God Stats
1W - 4L
1,759 SR
Queue Stats
145W - 156L
1,423 Elo+
Party 3
Team Averages
Level 75
1,574 SR
1,435 Elo+

VS

Team Averages
Level 94
1,520 SR
1,473 Elo+
Sobek
Sobek
Lokusman
Sobek
Level 85
God Stats
12W - 7L
1,651 SR
Queue Stats
72W - 54L
1,429 Elo+
Party 2
Medusa
Medusa
ThePolarIce
Medusa
Level 54
God Stats
21W - 14L
1,497 SR
Queue Stats
57W - 46L
1,405 Elo+
Party 2
Guan Yu
Guan Yu
dawukong
Guan Yu
Level 113
God Stats
2W - 0L
1,644 SR
Queue Stats
66W - 59L
1,499 Elo+
Party 1
Kali
Kali
lincolnrhyme
Kali
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
sockdown10
Sol
Level 143
God Stats
6W - 3L
1,310 SR
Queue Stats
279W - 273L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alouatta
Heimdallr
5
0 / 2 / 0
3,179
636
995
2,043
441
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
CarbuC
Poseidon
1
0 / 0 / 0
2,547
509
0
0
0
Arachne
MrPrzemo
Arachne
7
1 / 0 / 0
3,966
793
626
3,354
834
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
Rovshan
Cthulhu
5
0 / 1 / 0
3,227
645
1,130
1,818
445
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
Silver3200
Athena
6
0 / 0 / 0
3,652
730
1,978
1,521
839
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Lokusman
Sobek
5
2 / 0 / 1
3,808
762
961
2,234
850
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
5
1 / 0 / 2
3,703
741
1,914
1,757
354
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
dawukong
Guan Yu
5
0 / 0 / 0
3,306
661
590
2,578
1,066
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

5
0 / 0 / 1
3,486
697
147
2,307
557
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

7
0 / 1 / 0
4,025
805
1,311
2,096
431
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alouatta
Heimdallr
0
2
0
0
L
Poseidon
CarbuC
Poseidon
0
0
0
0
W
Sobek
Lokusman
Sobek
2
0
1
2.5
L
Arachne
MrPrzemo
Arachne
1
0
0
1
L
Cthulhu
Rovshan
Cthulhu
0
1
0
0
L
Athena
Silver3200
Athena
0
0
0
0
W
Medusa
1
0
2
2
W
Guan Yu
dawukong
Guan Yu
0
0
0
0
W
0
0
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,729
Damage
4,923
8,736
Taken
10,972
2,559
Mitigated
3,258
3,334
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alouatta
Heimdallr
995
450
0
181
2,043
441
0
660
1,383
0
8,379
L
Poseidon
CarbuC
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
Lokusman
Sobek
961
93
111
801
2,234
850
0
501
1,733
4,631
0
L
Arachne
MrPrzemo
Arachne
626
428
0
1,725
3,354
834
187
1,311
2,043
0
15,417
L
Cthulhu
Rovshan
Cthulhu
1,130
32
56
639
1,818
445
0
301
1,517
10,529
0
L
Athena
Silver3200
Athena
1,978
960
0
733
1,521
839
0
0
1,396
11,345
0
W
Medusa
1,914
899
0
962
1,757
354
0
304
1,453
0
12,558
W
Guan Yu
dawukong
Guan Yu
590
36
75
1,452
2,578
1,066
0
1,554
774
0
5,644
W
147
85
0
1,260
2,307
557
0
474
1,808
0
10,672
W
1,311
590
0
732
2,096
431
0
0
2,096
20,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,571
Gold Earned
18,328
87
Minions Killed
118
0
Camps Cleared
0
425,361
Distance Traveled
530,303
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,179
636
13
3
0
89,380
1
L
Poseidon
2,547
509
0
0
0
0
0
W
Sobek
3,808
762
10
2
0
119,170
0
L
Arachne
3,966
793
35
7
0
119,966
0
L
Cthulhu
3,227
645
18
4
0
104,635
0
L
Athena
3,652
730
21
4
0
111,380
1
W
Medusa
3,703
741
20
4
0
98,612
1
W
Guan Yu
3,306
661
9
2
0
110,498
2
W
Kali
3,486
697
29
6
0
110,748
0
W
Sol
4,025
805
50
10
0
91,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role