Player Matchup

Hercules
Hercules
Brahirock
Hercules
Level 32
God Stats
4W - 1L
1,855 SR
Queue Stats
70W - 68L
1,385 Elo+
Party 2
Baron Samedi
Baron Samedi
Munakatareishy
Baron Samedi
Level 6
God Stats
2W - 3L
1,646 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 2
Fenrir
Fenrir
andydarkness
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 60
1,667 SR
1,462 Elo+

VS

Team Averages
Level 35
1,480 SR
1,265 Elo+
Kukulkan
Kukulkan
DummyThicccBoi
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 77L
1,241 Elo+
Party 1
Da Ji
Da Ji
jaded12
Da Ji
Level 53
God Stats
18W - 22L
1,513 SR
Queue Stats
805W - 882L
1,308 Elo+
Party 1
Bacchus
Bacchus
xthelonecatx
Bacchus
Level 27
God Stats
3W - 11L
1,427 SR
Queue Stats
39W - 51L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brahirock
Hercules
10
1 / 1 / 7
6,985
699
2,667
9,270
5,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Munakatareishy
Baron Samedi
11
2 / 0 / 6
7,646
765
5,635
5,107
1,990
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
11
8 / 1 / 2
8,417
842
8,329
9,193
3,480
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
1 / 3 / 1
6,617
662
6,225
5,706
1,931
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Da Ji
jaded12
Da Ji
8
0 / 6 / 0
5,923
592
4,213
7,383
2,327
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
xthelonecatx
Bacchus
9
1 / 2 / 0
6,343
634
3,235
6,986
3,870
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
2
2
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
Brahirock
Hercules
1
1
7
4.5
L
Kukulkan
1
3
1
0.5
W
Baron Samedi
Munakatareishy
Baron Samedi
2
0
6
5
W
Fenrir
8
1
2
9
L
Da Ji
jaded12
Da Ji
0
6
0
0
L
Bacchus
xthelonecatx
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
13,673
23,570
Taken
20,075
11,424
Mitigated
8,128
12,034
Healing
1,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Brahirock
Hercules
2,667
972
0
4,756
9,270
5,954
149
4,156
5,114
0
12,167
L
Kukulkan
6,225
232
0
0
5,706
1,931
0
1,843
3,863
28,099
0
W
Baron Samedi
Munakatareishy
Baron Samedi
5,635
226
1,129
3,072
5,107
1,990
132
2,729
2,378
32,524
0
W
Fenrir
8,329
1,635
0
3,077
9,193
3,480
0
2,712
6,481
0
30,777
L
Da Ji
jaded12
Da Ji
4,213
935
448
357
7,383
2,327
0
1,191
6,192
0
10,261
L
Bacchus
xthelonecatx
Bacchus
3,235
180
294
711
6,986
3,870
0
2,601
4,385
10,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,048
Gold Earned
18,883
114
Minions Killed
82
0
Camps Cleared
0
583,771
Distance Traveled
552,375
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,985
699
20
2
0
206,997
0
L
Kukulkan
6,617
662
53
5
0
170,781
0
W
Baron Samedi
7,646
765
60
6
0
179,299
1
W
Fenrir
8,417
842
34
3
0
197,475
2
L
Da Ji
5,923
592
10
1
0
197,293
0
L
Bacchus
6,343
634
19
2
0
184,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role